im trying to do multi dates alarm but i don't know the code that can make it possible
private void timer1_Tick(object sender, EventArgs e)
{
DateTime currentTime = DateTime.Now;
DateTime alarmTime = dateTimePicker1.Value;
if (currentTime.Hour==alarmTime.Hour && currentTime.Minute==alarmTime.Minute && currentTime.Second == alarmTime.Second)
{
timer1.Stop();
pictureBox1.Visible = true;
in DateTime alarmTime = dateTimePicker1.Value
;
i want to put more than 1 value which is dateTimePicker1
and dateTimePicker2
and dateTimePicker3
and dateTimePicker4
and dateTimePicker5
is there any way to make this ?
i have tried this
DateTime alarmTime = dateTimePicker1.Value;
DateTime alarmTime = dateTimePicker2.Value;
DateTime alarmTime = dateTimePicker3.Value;
DateTime alarmTime = dateTimePicker4.Value;
DateTime alarmTime = dateTimePicker5.Value;
but it doesnt work
"function named 'alarmTime' is already defined in this scope"
You can't define the same object with the same name, in this case alarmTime
Do something like:
DateTime alarmTime1 = dateTimePicker1.Value;
DateTime alarmTime2 = dateTimePicker2.Value;
DateTime alarmTime3 = dateTimePicker3.Value;
DateTime alarmTime4 = dateTimePicker4.Value;
DateTime alarmTime5 = dateTimePicker5.Value;
Or as jmcilhinney suggest, use an array
or a List
List<DateTime> alarmTime = new List<DateTime>();
alarmTime.Add(dateTimePicker1.Value);
alarmTime.Add(dateTimePicker2.Value);
alarmTime.Add(dateTimePicker3.Value);
alarmTime.Add(dateTimePicker4.Value);
alarmTime.Add(dateTimePicker5.Value);
Suppose you have a list of several alarms called alarms
(in plural)
List<DateTime> alarms = new List<DateTime>();
alarms.Add(dateTimePicker1.Value);
alarms.Add(dateTimePicker2.Value);
alarms.Add(dateTimePicker3.Value);
alarms.Add(dateTimePicker4.Value);
alarms.Add(dateTimePicker5.Value);
Then you can go one by one doing the following (for each alarm in your list, check this...):
foreach(var alarm in alarms) {
if (currentTime.Hour==alarm.Hour && currentTime.Minute==alarm.Minute && currentTime.Second == alarm.Second)
{
//your stuff