local ContextActionService=game:GetService("ContextActionService")
local Part=game.Workspace.Part
local function onButtonPress()
Part.BrickColor=BrickColor.new("New Yeller")
end
ContextActionService:BindAction("turnbrickyellow", onButtonPress(), true, Enum.KeyCode.T)
I tried researching then realise I did nothing wrong, expect it to run and put a button somewhere to press for phones. BTW my script is localscript, so yea.
ContextActionService:BindAction
takes a functionToBind
, a function which is called each time the input is fired.
In your code, you do ContextActionService:BindAction("turnbrickyellow", onButtonPress(), true, Enum.KeyCode.T)
where you call onButtonPress()
as a function (when you do this, the return value of that function is essentially nil
)
Instead, you would want to do
ContextActionService:BindAction("turnbrickyellow", onButtonPress, true, Enum.KeyCode.T)