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macoscocoamemory-managementimage-scalingnsimageview

Creating memory efficient thumbnails using an NSImageView (cocoa/OSX)


I am creating small NSImageViews (32x32 pixels) from large images often 512x512 or even 4096 x 2048 for an extreme test case. My problem is that with my extreme test case, my applicaiton memory footprint seems to go up by over 15MB when I display my thumbnail, this makes me think the NSImage is being stored in memory as a 4096x2048 instead of 32x32 and I was wondering if there is a way to avoid this. Here is the process I go through to create the NsImageView:

• First I create an NSImage using initByReferencingFile: (pointing to the 4096x2048 .png file)

• Next I initialize the NSImageView with a call to initWithFrame:

• Then I call setImage: to assign my NSImage to the NSImageView

• Finally I set the NSImageView to NSScaleProportionally

I clearly do nothing to force the NSImage to size down to 32x32 but I have had trouble finding a good way to handle this.


Solution

  • You can simply create a new 32x32 NSImage from the original and then release the original image.

    First, create the 32x32 image:

    NSImage *smallImage = [[NSImage alloc]initWithSize:NSMakeSize(32, 32)];
    

    Then, lock focus on the image and draw the original on to it:

    NSSize originalSize = [originalImage size];
    NSRect fromRect = NSMakeRect(0, 0, originalSize.width, originalSize.height);
    [smallImage lockFocus];
    [originalImage drawInRect:NSMakeRect(0, 0, 32, 32) fromRect:fromRect operation:NSCompositeCopy fraction:1.0f];
    [smallImage unlockFocus];
    

    Then you may do as you please with the smaller image:

    [imageView setImage:smallImage];
    

    Remember to release!

    [originalImage release];
    [smallImage release];