I have setup a WASM project using Rust and a game engine called Bevy to create graphics within a Svelte app. However, when I run the init() function generated by wasm-pack, it creates a canvas element for the graphics to be rendered into. Is there any way to make it render to a canvas I have created or to style the canvas it generates?
You should be able to specify the canvas bevy should render to by setting the WindowDescriptor
's canvas
field
The docs say "If set, this selector will be used to find a matching html canvas element, rather than creating a new one. Uses the CSS selector format."
When you create the WindowDescriptor
add the canvas selector as a field.
let window_descriptor = WindowDescriptor {
canvas: "#mycanvas",
..default()
};