Some textures are transparent when I render them out in the browser. Is there a way to solve this issue? Im just started learing Three.js.
loader.load(model, (object) =\>
{
object.position.set(-0.8,-0.5,-0.2)
scene.add(object)
scene.add(pointLight)
renderer.render(scene, camera);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
camera.position.z = 2;
camera.position.y = 1;
camera.position.x = 2.8;
function animate(){
requestAnimationFrame(animate);
controls.update();
renderer.render(scene,camera);
}
animate();
}
Tried with multiple models but always same result.
Those areas are transparent because you're looking at the back-face of your geometry. Rendering the back-face is disabled by default, but you can enable it on your material:
object.material.side = THREE.DoubleSide;
You can read more about Material.side
in the docs.