I'm working on a high-reliance implementation of an algorithm for an embedded system.
in main.c
:
//.. in main()
int queue_buffer[QUEUE_LEN + 1] = { 0 };
Queue queue;
queue_init(&queue, QUEUE_LEN, queue_buffer);
do_things_on_queue(&queue);
//.. in main()
in queue.c
:
void queue_init(Queue *q, int len, int *data) {
q->head = 0;
q->tail = 0;
q->len = len;
q->data = data; // an array of length `len + 1`
}
in queue.h
:
typedef struct queue {
int head;
int tail;
int len;
int *data;
} Queue;
I would like to 1. have main.c
to not know about Queue
; and 2. not use malloc for intializing queue_buffer_
but rather do it statically.
this implies that ideally main.c
would be:
//.. in some function
Queue *queue = queue_init(something_eventually);
do_things_with_queue(queue);
//.. in some function
Is it possible to modify queue_init
in queue.c
to achieve this in C99? If so, what's the best approach?
I am aware of the technique discussed in this post yet they seems unfeasible without using malloc
. I know for sure that I will simultaneously have 4 queues at most. This makes me think that I could declare a memory pool for the queues as a static global array of queues of size 4. Is it ok to use global variables in this case?
@KamilKuk suggested to just have queue_init
to return the structure itself since QUEUE_LEN
is known at compile time. This requires the following:
in queue.c
:
Queue queue_init(void) {
Queue q;
q.head = 0;
q.tail = 0;
q.len = QUEUE_LEN;
for (int i=0; i < QUEUE_LEN; i++)
q.data[i] = 0;
return q;
}
in queue.h
:
typedef struct queue {
int head;
int tail;
int len;
int data[QUEUE_LEN];
} Queue;
Queue queue_init(void);
This appears to greatly simplify the structure initialization.
However this does not solve the privacy problem, since main.c
should know about Queue
to initialize this struct.
Thank you.
I would like to 1. have
main.c
to not know aboutQueue
; and 2. not usemalloc
for intializingqueue_buffer_
but rather do it statically.this implies that ideally main.c would be:
//.. in some function Queue queue = queue_init(something_eventually); do_things_with_queue(&queue); //.. in some function
No, your objectives do not imply a solution as described. You cannot declare or use an object of type Queue
anywhere that the definition of that type is not visible. That follows directly from the language's rules, but if you want a more meaningful justification then consider that even if main
does not access any of the members of Queue
, it still needs the definition simply to know how much space to reserve for one.
It's not obvious to me that it serves a useful purpose to make type Queue
opaque in main.c
(or anywhere), but if that's what you want then in that scope you can forward declare it, never define it, and work only with pointers to it:
typedef struct queue Queue;
// ...
Queue *queue = queue_init(something_eventually);
do_things_with_queue(queue);
For that to work without dynamic memory allocation, the pointed-to Queue
objects must have static storage duration, but that does not mean that they need to be globals -- either in the sense of being accessible via a name with external linkage, or in the sense of being declared at file scope.
Additionally, you have the option of allocating the data
arrays automatically, as in your example code, so as to not tie up that memory in queues when they are not in use. If you prefer, you can wrap that up in a macro or two for a bit of additional ease of use (left as an exercise).
For example,
queue.h
typedef struct queue Queue;
Queue *queue_init(int queue_size, int queue_data[]);
void queue_release(Queue *queue);
queue.c
#include "queue.h"
struct queue {
int head;
int tail;
int len;
int *data;
};
Queue *queue_init(int queue_len, int queue_data[]) {
// queue_pool has static storage duration and no linkage
static Queue queue_pool[4] = {{0}};
// Find an available Queue, judging by the data pointers
for (Queue *queue = queue_pool;
queue < queue_pool + sizeof(queue_pool) / sizeof(*queue_pool);
queue++) {
if (queue->data == NULL) {
// This one will do. Initialize it and return a pointer to it.
queue->head = 0;
queue->tail = 0;
queue->len = queue_len;
queue->data = queue_data;
return queue;
}
}
// no available Queue
return NULL;
}
void queue_release(Queue *queue) {
if (queue) {
queue->data = NULL;
}
}
main.c
// ... in some function
int queue_data[SOME_QUEUE_LENGTH];
Queue *queue = queue_init(SOME_QUEUE_LENGTH, queue_data);
do_things_with_queue(queue);
queue_release(queue);
// ...
Of course, if you prefer, you can put the queue data directly into the queue structure, as in your tentative solution, and maybe provide a flag there to indicate whether the queue is presently in use. That would relieve users of any need to provide storage, at the cost of tying up the storage for all the elements of all the queues for the whole duration of the program.