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csocketsudpbroadcast

C socket - UDP broadcasting, unable to send messages


This program is supposed to receive stuff from a local socket (tcp) and broadcast it, and vice verca.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <sys/time.h> 
#include <fcntl.h>
#include <errno.h>

#define BUFFER_SIZE 1024
#define PORT_TCP 12312
#define PORT_UDP 5678


int main() {
    int tcp_sock, udp_sock, client_tcp_sock, bytes_received_udp, bytes_received_tcp;
    struct sockaddr_in server_tcp, client_tcp, server_udp, client_udp;
    socklen_t client_len;
    char buffer[BUFFER_SIZE];

    memset(buffer, 0, BUFFER_SIZE); // emptying buffer

    // Create TCP socket to talk with python game
    tcp_sock = socket(AF_INET, SOCK_STREAM, 0);
    if (tcp_sock < 0) {
        perror("Error creating TCP socket");
        return EXIT_FAILURE;
    }

    // Create UDP socket for broadcasting
    udp_sock = socket(AF_INET, SOCK_DGRAM | SOCK_NONBLOCK, 0);
    if (udp_sock < 0) {
        perror("Error creating UDP socket");
        return EXIT_FAILURE;
    }

    //enable le broadcast ?
    socklen_t broadcastEnable = 1;
    if(setsockopt(udp_sock, SOL_SOCKET, SO_BROADCAST, &broadcastEnable, sizeof(broadcastEnable)) < 0)
    {
        perror("Reusing ADDR failed()");
        exit(2);
    }

    // Bind TCP socket to server address
    memset((char *) &server_tcp, 0, sizeof(server_tcp));
    server_tcp.sin_family = AF_INET;
    server_tcp.sin_port = htons(PORT_TCP);
    server_tcp.sin_addr.s_addr = INADDR_ANY;
    if (bind(tcp_sock, (struct sockaddr *) &server_tcp, sizeof(server_tcp)) < 0) {
        perror("Error binding TCP socket to server address");
        return EXIT_FAILURE;
    }

    // Bind UDP socket to server address
    memset((char *) &server_udp, 0, sizeof(server_udp));
    server_udp.sin_family = AF_INET;
    server_udp.sin_port = htons(PORT_UDP);
    server_udp.sin_addr.s_addr = INADDR_ANY;
    if (bind(udp_sock, (struct sockaddr *) &server_udp, sizeof(server_udp)) < 0) {
        perror("Error binding UDP socket to server address");
        return EXIT_FAILURE;
    }

    // Listen for incoming connections on TCP socket
    if (listen(tcp_sock, 5) < 0) {
        perror("Error listening for incoming connections on TCP socket");
        return EXIT_FAILURE;
    } else {
        printf("Listening for incoming connections on TCP socket (port %i).\n", PORT_TCP);
    }

    // Accept incoming connection on TCP socket
    client_len = sizeof(client_tcp);
    client_tcp_sock = accept(tcp_sock, (struct sockaddr *) &client_tcp, &client_len);
    if (client_tcp_sock < 0) {
        perror("Error accepting incoming connection on TCP socket");
        return EXIT_FAILURE;
    } else {
        printf("Accepted connection on TCP socket !\n");
    }

    while (1) {
        // Receive data from UDP socket and send to TCP socket
        bytes_received_udp = recvfrom(udp_sock, buffer, sizeof(buffer), 0, (struct sockaddr *) &client_udp, &client_len);
        if (bytes_received_udp > 0) {
            printf("Data received from UDP : %s\n", buffer);

            if (send(client_tcp_sock, buffer, bytes_received_udp, 0) < 0) {
                perror("Error sending data to TCP socket");
                return EXIT_FAILURE;
            } else {
                printf("Sent data to TCP socket.\n");
                //memset(buffer, 0, BUFFER_SIZE); // emptying buffer
            }
        }

        // Receive data from TCP socket and broadcast via UDP socket
        bytes_received_tcp = recv(client_tcp_sock, buffer, sizeof(buffer), MSG_DONTWAIT);
        
        if (bytes_received_tcp == 0) { // connection closed
            printf("TCP connection closed !\n");
            close(client_tcp_sock);
            return EXIT_FAILURE;
        } else if (bytes_received_tcp > 0) {
            printf("Data received from TCP : %s\n", buffer);

            if (sendto(udp_sock, buffer, bytes_received_tcp, 0, (struct sockaddr *) &server_udp, sizeof(server_udp)) < 0) {
                perror("Error sending data to UDP socket");
                return EXIT_FAILURE;
            } else {
                printf("Sent data to UDP socket.\n");
                //memset(buffer, 0, BUFFER_SIZE); // emptying buffer
            }
        }
    }

    // Close sockets
    close(tcp_sock);
    close(udp_sock);

    return EXIT_SUCCESS;
}

When I test it with netcat (nc localhost 12312), it looks like it is sending the messages (as I receive them back), but they aren't really broadcasted (tested with netcat too and not received on other machine).

The other way works fine (nc -bu 255.255.255.255 5678), messages are sent to the local socket, even on another machine.

What am I doing wrong ?


Solution

  • The UDP socket is not sending broadcast packets because you're not sending to a broadcast address.

    The SO_BROADCAST option doesn't automatically make all outgoing packets broadcast. It just enables you to send broadcast.

    If you want to send to a broadcast address, you need to do so explicitly.

    struct sockaddr_in udp_broadcast;
    memset(&udp_broadcast, 0, sizeof(udp_broadcast));
    udp_broadcast.sin_family = AF_INET;
    udp_broadcast.sin_port = htons(PORT_UDP);
    udp_broadcast.sin_addr.s_addr = INADDR_BROADCAST;   // same as 255.255.255.255
    
    ...
    
    if (sendto(udp_sock, buffer, bytes_received_tcp, 0, 
               (struct sockaddr *) &udp_broadcast, sizeof(udp_broadcast)) < 0) {
    ...