I want to be able to implement more rows or columns to the grid depending on the format. (For example if i want to use the sketch on a horizontal 16x9 screen, there would have to be more rows than columns) Right now it only works if the format/canvas is square.
As soon as I change the number of tiles or the size of the canvas, the elements jump around. Here is my sketch:
let colors = [
"#F7F7F7",
"#141414",
"#FB2576",
"#F48668",
"#67339E",
"#00A6A6",
"#78FFD6"
];
function drawSubdividedCircle(x, y, size, segments, layers) {
segments = random (1,13);
layers = random (1,13);
const r = 360 / segments;
for (let i = 0; i < segments; i++) {
for (let j = 0; j < layers; j++) {
fill(random(colors));
const s = map(j, 0, layers, size, 0);
arc(
x + size / 2,
y + size / 2,
s,
s,
radians(r * i),
radians(r * (i + 1)));
}
}
}
function setup() {
createCanvas(500, 500);
frameRate(2);
}
function draw() {
noStroke();
let tilesX = 5;
let tilesY = 5;
let tileW = width / tilesX;
let tileH = height / tilesY;
const tileSize = width / tilesX;
for (let x = 0; x < tilesX; x++) {
for (let y = 0; y < tilesY; y++) {
rect(x*tileW, y*tileH, tileW, tileH);
fill(random(colors));
push();
for (let x = 0; x < tilesX; x++) {
for (let y = 0; y < tilesY; y++) {
let r = random(1);
if (r < 0.5) {
ellipseMode(CORNER);
ellipse(x*tileW, y*tileH, tileW, tileH);
fill(random(colors));
} else {
ellipseMode(CENTER);
drawSubdividedCircle(x * tileSize, y * tileSize, tileSize);
fill(random(colors));
pop();
}
}
}
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.5.0/p5.js"></script>
I changed your code a little.. Removed two redundant for-loops, it is much faster now. When you want to make your program responsive, you have to make a choice. Do you want the circles to scale when you change the resolution or maybe do you want the amount of rows/columns to change when the resolution changes? There are several possibilities, I made it now to keep the amount of tiles, and use the smaller value of the 'tileW' and 'tileH' to remain the circle shape.
let colors = [
"#F7F7F7",
"#141414",
"#FB2576",
"#F48668",
"#67339E",
"#00A6A6",
"#78FFD6"
];
var tilesX = 5;
var tilesY = 5;
var tileW;
var tileH;
var tileSize;
function drawSubdividedCircle(x, y, size, segments, layers)
{
segments = random (1,13);
layers = random (1,13);
const r = 360 / segments;
for (let i = 0; i < segments; i++)
{
for (let j = 0; j < layers; j++)
{
fill(random(colors));
const s = map(j, 0, layers, size, 0);
arc(
x + size / 2,
y + size / 2,
s,
s,
radians(r * i),
radians(r * (i + 1)));
}
}
}
function setup()
{
createCanvas(550, 500);
ellipseMode(CENTER);
//frameRate(2);
tileW = width / tilesX;
tileH = height / tilesY;
tileSize = min(tileW, tileH);
}
function draw()
{
background(0);
noStroke();
for (let x = 0; x < tilesX; x++)
{
for (let y = 0; y < tilesY; y++)
{
rect(x * tileSize, y * tileSize, tileSize, tileSize);
fill(random(colors));
let r = random(1);
if (r < 0.5)
{
ellipse((x - 0.5) * tileSize, (y - 0.5) * tileSize, tileSize, tileSize);
fill(random(colors));
}
else
{
drawSubdividedCircle(x * tileSize, y * tileSize, tileSize);
fill(random(colors));
}
}
}
}