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c++quickjs

In Quickjs what is proper way to capture a string in a struct


I have struct like this:

struct EventState{
std::string type;
};

I set this structure in constrctor of a class like this

eventState->type=JS_ToCString(ctx, argv[0]);

This line seems to cause memoery loss issues, as my valgrind complains 6 bytes in 1 blocks are definitely lost in loss record 1 of 2, at this exact line.

In quickjs how do one capture this string for internal purpose, without memory issues.


Upon request here is the minimal, reporducible example:

#include <quickjs/quickjs.h>
#include <iostream>

JSClassID newClassId=0;

struct EventState{
    std::string type;
};

static JSValue js_print(JSContext *ctx, JSValueConst this_val,
                        int argc, JSValueConst *argv)
{
    auto str = JS_ToCString(ctx, argv[0]);
    std::cout << "msg: "<<str << std::endl;
    JS_FreeCString(ctx, str);
    return JS_UNDEFINED;
}

static JSValue Event_constructor(JSContext *ctx, JSValueConst new_target,int argc, JSValueConst *argv){
    JSValue prototype;
    JSValue result=JS_UNDEFINED;
    auto id = newClassId;
    
    prototype = JS_GetPropertyStr(ctx,new_target,"prototype");

    if(JS_IsException(result)){
        return JS_EXCEPTION;
    }

    if(argc==0 || !JS_IsString(argv[0])){
        return JS_ThrowTypeError(ctx, "%s","Invalid event type");
    }
    
    result= JS_NewObjectProtoClass(ctx,prototype,id);
    JS_FreeValue(ctx, prototype);
    
    //set opaque if internal state needs to be maintained
    auto eventState = (EventState*)js_mallocz(ctx, sizeof(EventState));
    auto t = JS_ToCString(ctx, argv[0]);
    eventState->type=t;
    JS_FreeCString(ctx, t);
    JS_SetOpaque(result, eventState);

    return result;
}

static JSValue set_readonly(JSContext *ctx, JSValueConst this_val, JSValue val,int magic){
    return JS_UNDEFINED;
}
static JSValue get_type_Event(JSContext *ctx, JSValueConst this_val,int magic){
    auto eventState = (EventState*)JS_GetOpaque(this_val, newClassId);
    return JS_NewString(ctx, &eventState->type[0]);
}

JSCFunctionListEntry Event_instanceMethods[1]={
    JS_CGETSET_MAGIC_DEF("type", get_type_Event, set_readonly,0),
};

void registerEventClass(JSContext *ctx){
    JSClassID id=0;
    newClassId = JS_NewClassID(&id);
    auto rt = JS_GetRuntime(ctx);
    char* className ="Event";

    JSClassDef  classDef;
    classDef.class_name=className;
    classDef.finalizer=[](JSRuntime* rt, JSValue val){
        auto s  = (EventState*)JS_GetOpaque(val, newClassId);
        if(s!=NULL){
            js_free_rt(rt, s);
        }
    };
    classDef.gc_mark=NULL;
    classDef.exotic=NULL;
    classDef.call=NULL;

    JS_NewClass(rt,newClassId,&classDef);
    
    JSValue prototype =JS_NewObject(ctx);
    //adding instance methods
    JS_SetPropertyFunctionList(ctx,prototype,Event_instanceMethods,1);

    auto new_class = JS_NewCFunction2(ctx,Event_constructor,className,1,JS_CFUNC_constructor,0);
    auto global_obj=JS_GetGlobalObject(ctx);
    JS_DefinePropertyValueStr(ctx, global_obj, className,
                        JS_DupValue(ctx, new_class),
                        JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE);
    JS_SetConstructor(ctx, new_class, prototype);
    JS_SetClassProto(ctx,newClassId,prototype);

    JS_FreeValue(ctx, new_class);
    JS_FreeValue(ctx,global_obj);

}

int main(){
        JSRuntime *rt;
        JSContext *ctx;
        JSValue evalVal;

        rt = JS_NewRuntime();
        ctx = JS_NewContext(rt);
        
        registerEventClass(ctx);

        auto global_object = JS_GetGlobalObject(ctx);
        auto printF = JS_NewCFunction(ctx, js_print, "print", 1);
        JS_SetPropertyStr(ctx, global_object, "print", printF);
        
        evalVal = JS_Eval(ctx, "let e = new Event('test1');\nprint(e.type);", 42, "<input>", 0);
        
        JS_FreeValue(ctx,global_object);
        JS_FreeValue(ctx, evalVal);
        
        JS_FreeContext(ctx);
        JS_FreeRuntime(rt);
        return 0;
}

Solution

  • Ok so you can't use std::String for storing the string generated by Quickjs it seems to create issues like this. As std::string are managed by C++ and the memory where this strings are created is in Heap of QuickJS runtime.

    So instead your struct should be like this :

    struct EventState{
        char* type;
    };
    

    And then you need to copy the type like this:

    auto t = JS_ToCString(ctx, argv[0]);
    eventState->type = strdup(t); //we will still need to free this
    JS_FreeCString(ctx, t);
    

    And later free this eventState->type memory using free in finalizer

    classDef.finalizer=[](JSRuntime* rt, JSValue val){
    auto s  = (EventState*)JS_GetOpaque(val, newClassId);
    if(s!=NULL){
        free(s->type);
        js_free_rt(rt, s);
     }
    };
    

    Here is the complete minimal running code example, with no memory issue:

    #include <cstdlib>
    #include <quickjs/quickjs.h>
    #include <iostream>
    #include <cstring>
    
    JSClassID newClassId=0;
    
    struct EventState{
        char* type;
    };
    
    static JSValue js_print(JSContext *ctx, JSValueConst this_val,
                            int argc, JSValueConst *argv)
    {
        auto str = JS_ToCString(ctx, argv[0]);
        std::cout << "msg: "<<str << std::endl;
        JS_FreeCString(ctx, str);
        return JS_UNDEFINED;
    }
    
    static JSValue Event_constructor(JSContext *ctx, JSValueConst new_target,int argc, JSValueConst *argv){
        JSValue prototype;
        JSValue result=JS_UNDEFINED;
        auto id = newClassId;
        
        prototype = JS_GetPropertyStr(ctx,new_target,"prototype");
    
        if(JS_IsException(result)){
            return JS_EXCEPTION;
        }
    
        if(argc==0 || !JS_IsString(argv[0])){
            return JS_ThrowTypeError(ctx, "%s","Invalid event type");
        }
        
        result= JS_NewObjectProtoClass(ctx,prototype,id);
        JS_FreeValue(ctx, prototype);
        
        //set opaque if internal state needs to be maintained
        auto eventState = (EventState*)js_mallocz(ctx, sizeof(EventState));
        auto t = JS_ToCString(ctx, argv[0]);
        eventState->type = strdup(t);
        JS_FreeCString(ctx, t);
        JS_SetOpaque(result, eventState);
    
        return result;
    }
    
    static JSValue set_readonly(JSContext *ctx, JSValueConst this_val, JSValue val,int magic){
        return JS_UNDEFINED;
    }
    static JSValue get_type_Event(JSContext *ctx, JSValueConst this_val,int magic){
        auto eventState = (EventState*)JS_GetOpaque(this_val, newClassId);
        return JS_NewString(ctx, &eventState->type[0]);
    }
    
    JSCFunctionListEntry Event_instanceMethods[1]={
        JS_CGETSET_MAGIC_DEF("type", get_type_Event, set_readonly,0),
    };
    
    void registerEventClass(JSContext *ctx){
        JSClassID id=0;
        newClassId = JS_NewClassID(&id);
        auto rt = JS_GetRuntime(ctx);
        char* className ="Event";
    
        JSClassDef  classDef;
        classDef.class_name=className;
        classDef.finalizer=[](JSRuntime* rt, JSValue val){
            auto s  = (EventState*)JS_GetOpaque(val, newClassId);
            if(s!=NULL){
                free(s->type);
                js_free_rt(rt, s);
            }
        };
        classDef.gc_mark=NULL;
        classDef.exotic=NULL;
        classDef.call=NULL;
    
        JS_NewClass(rt,newClassId,&classDef);
        
        JSValue prototype =JS_NewObject(ctx);
        //adding instance methods
        JS_SetPropertyFunctionList(ctx,prototype,Event_instanceMethods,1);
    
        auto new_class = JS_NewCFunction2(ctx,Event_constructor,className,1,JS_CFUNC_constructor,0);
        auto global_obj=JS_GetGlobalObject(ctx);
        JS_DefinePropertyValueStr(ctx, global_obj, className,
                            JS_DupValue(ctx, new_class),
                            JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE);
        JS_SetConstructor(ctx, new_class, prototype);
        JS_SetClassProto(ctx,newClassId,prototype);
    
        JS_FreeValue(ctx, new_class);
        JS_FreeValue(ctx,global_obj);
    
    }
    
    int main(){
            JSRuntime *rt;
            JSContext *ctx;
            JSValue evalVal;
    
            rt = JS_NewRuntime();
            ctx = JS_NewContext(rt);
            
            registerEventClass(ctx);
    
            auto global_object = JS_GetGlobalObject(ctx);
            auto printF = JS_NewCFunction(ctx, js_print, "print", 1);
            JS_SetPropertyStr(ctx, global_object, "print", printF);
            
            evalVal = JS_Eval(ctx, "let e = new Event('test1');\nprint(e.type);", 42, "<input>", 0);
            
            JS_FreeValue(ctx,global_object);
            JS_FreeValue(ctx, evalVal);
            
            JS_FreeContext(ctx);
            JS_FreeRuntime(rt);
            return 0;
    }