I've been thinking about it for a while,
but I can't find an answer, so I'm asking a question.
I'm making a game with C# opengl(opentk).
At first, I tried to search the coordinates of the bullet for each pixel to see
if it hit the enemy.
That method required too extensive a search.
I'm not asking you to code.
Just need some tips.
Any help would be appreciated.
Rotate the scene so that the trajectory becomes vertical. This is done by applying the transformation
X' = ( u.X + v.Y) / √(u²+v²)
Y' = (- v.X + u.Y) / √(u²+v²)
to all points. ((u, v)
defines the shooting direction.)
Now it suffices to check if
Xc' - R < Xo' < Xc' + R
and
Yo' < Yc'