I have a FastAPI endpoint that is generating PIL images. I want to then send the resulting image as a stream to a Jinja2 TemplateResponse
. This is a simplified version of what I am doing:
import io
from PIL import Image
@api.get("/test_image", status_code=status.HTTP_200_OK)
def test_image(request: Request):
'''test displaying an image from a stream.
'''
test_img = Image.new('RGBA', (300,300), (0, 255, 0, 0))
# I've tried with and without this:
test_img = test_img.convert("RGB")
test_img = test_img.tobytes()
base64_encoded_image = base64.b64encode(test_img).decode("utf-8")
return templates.TemplateResponse("display_image.html", {"request": request, "myImage": base64_encoded_image})
With this simple html:
<html>
<head>
<title>Display Uploaded Image</title>
</head>
<body>
<h1>My Image<h1>
<img src="data:image/jpeg;base64,{{ myImage | safe }}">
</body>
</html>
I've been working from these answers and have tried multiple permutations of these:
How to display uploaded image in HTML page using FastAPI & Jinja2?
How to convert PIL Image.image object to base64 string?
How can I display PIL image to html with render_template flask?
This seems like it ought to be very simple but all I get is the html icon for an image that didn't render.
What am I doing wrong? Thank you.
I used Mark Setchell's answer, which clearly shows what I was doing wrong, but still am not getting an image in html. My FastAPI is:
@api.get("/test_image", status_code=status.HTTP_200_OK)
def test_image(request: Request):
# Create image
im = Image.new('RGB',(1000,1000),'red')
im.save('red.png')
print(im.tobytes())
# Create buffer
buffer = io.BytesIO()
# Tell PIL to save as PNG into buffer
im.save(buffer, 'PNG')
# get the PNG-encoded image from buffer
PNG = buffer.getvalue()
print()
print(PNG)
base64_encoded_image = base64.b64encode(PNG)
return templates.TemplateResponse("display_image.html", {"request": request, "myImage": base64_encoded_image})
and my html:
<html>
<head>
<title>Display Uploaded Image</title>
</head>
<body>
<h1>My Image 3<h1>
<img src="data:image/png;base64,{{ myImage | safe }}">
</body>
</html>
When I run, if I generate a 1x1 image I get the exact printouts in Mark's answer. If I run this version, with 1000x1000 image, it saves a red.png that I can open and see. But in the end, the html page has the heading and the icon for no image rendered. I'm clearly doing something wrong now in how I send to html.
There are a couple of issues here. I'll make a new section for each to keep it clearly divided up.
If you want to send a base64-encoded PNG, you need to change your HTML to:
<img src="data:image/png;base64,{{ myImage | safe }}">
If you create an image of a single red pixel like this:
im = Image.new('RGB',(1,1),'red')
print(im.tobytes())
you'll get:
b'\xff\x00\x00'
That is not a PNG-encoded image, how could it be - you haven't told PIL that you want a PNG, or a JPEG, or a TIFF, so it cannot know. It is just giving you the 3 raw RGB pixels as bytes #ff0000
.
If you save that image to disk as a PNG and dump it you will get:
im.save('red.png')
Then dump it:
xxd red.png
00000000: 8950 4e47 0d0a 1a0a 0000 000d 4948 4452 .PNG........IHDR
00000010: 0000 0001 0000 0001 0802 0000 0090 7753 ..............wS
00000020: de00 0000 0c49 4441 5478 9c63 f8cf c000 .....IDATx.c....
00000030: 0003 0101 00c9 fe92 ef00 0000 0049 454e .............IEN
00000040: 44ae 4260 82 D.B`.
You can now see the PNG signature at the start. So we need to create that same thing, but just in memory without bothering the disk:
import io
import base64
from PIL import image
# Create image
im = Image.new('RGB',(1,1),'red')
# Create buffer
buffer = io.BytesIO()
# Tell PIL to save as PNG into buffer
im.save(buffer, 'PNG')
Now we can get the PNG-encoded image from the buffer:
PNG = buffer.getvalue()
And if we print it, it will look suspiciously identical to the PNG on disk:
b'\x89PNG\r\n\x1a\n\x00\x00\x00\rIHDR\x00\x00\x00\x01\x00\x00\x00\x01\x08\x02\x00\x00\x00\x90wS\xde\x00\x00\x00\x0cIDATx\x9cc\xf8\xcf\xc0\x00\x00\x03\x01\x01\x00\xc9\xfe\x92\xef\x00\x00\x00\x00IEND\xaeB`\x82'
Now you can base64-encode it and send it:
base64_encoded_image = base64.b64encode(PNG)
Note: I only made 1x1 for demonstration purposes so I could show you the whole file. Make it bigger than 1x1 when you test, or you'll never see it 😀