I kept getting error, but its seems already good at if and elseif statements, kept giving me last line error
How the code works? When chat :example it does do ..., You can check under below, also this code for exploit in game, help me to fix some error syntax
Code :
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
localPlayer.Chatted:connect(function(cht)
if cht:match(":kill all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":explode "..player.Name.."")
print("Successfully Killed " .. player.Name .. ".")
end
end
elseif cht:match(":explode all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":explode "..player.Name.."")
print("Successfully Exploded " .. player.Name .. ".")
end
end
elseif cht:match(":freeze all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":freeze "..player.Name.."")
print("Successfully Froze " .. player.Name .. ".")
end
end
elseif cht:match(":jail all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":jail "..player.Name.."")
print("Successfully Jailed " .. player.Name .. ".")
end
end
elseif cht:match(":floppa all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":floppa "..player.Name.."")
print("Successfully Killed " .. player.Name .. ".")
end
end
elseif cht:match(":wednesday all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":wednesday "..player.Name.."")
print("Successfully Transformed " .. player.Name .. " Into Wednesday.")
end
end
elseif cht:match(":void all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":void "..player.Name.."")
print("Successfully Transformed " .. player.Name .. " Into Void.")
end
end
elseif cht:match(":ff all") or cht:match(":forcefield all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":ff "..player.Name.."")
print("Successfully Forcefielded " .. player.Name .. ".")
end
end
elseif cht:match(":god all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":god "..player.Name.."")
print("Successfully Made god mode to "..player.Name.."")
elseif cht:match(":unff all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":unff "..player.Name.."")
print("Successfully Disabled Forcefield " .. player.Name .. ".")
end
end
elseif cht:match(":unjail all") then
for _, player in pairs(players:GetPlayers()) do
game.Players:Chat(":unjail all "..player.Name.."")
print("Successfully Unjailed " .. player.Name .. ".")
wait(0.2)
end
elseif cht:match(":ungod all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":ungod "..player.Name.."")
print("Successfully Disabled God Mode " .. player.Name .. ".")
end
end
elseif cht:match(":disco all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":disco "..player.Name.."")
print("Successfully Set Disco Mode for " .. player.Name .. ".")
end
end
end
end
end
)
I keep trying to fix it by console in Roblox /console, really following what it's do, and yeah, struggling
Try this :
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
localPlayer.Chatted:connect(function(cht)
if cht:match(":kill all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":explode "..player.Name.."")
print("Successfully Killed " .. player.Name .. ".")
end
end
elseif cht:match(":explode all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":explode "..player.Name.."")
print("Successfully Exploded " .. player.Name .. ".")
end
end
elseif cht:match(":freeze all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":freeze "..player.Name.."")
print("Successfully Froze " .. player.Name .. ".")
end
end
elseif cht:match(":jail all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":jail "..player.Name.."")
print("Successfully Jailed " .. player.Name .. ".")
end
end
elseif cht:match(":floppa all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":floppa "..player.Name.."")
print("Successfully Killed " .. player.Name .. ".")
end
end
elseif cht:match(":wednesday all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":wednesday "..player.Name.."")
print("Successfully Transformed " .. player.Name .. " Into Wednesday.")
end
end
elseif cht:match(":void all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":void "..player.Name.."")
print("Successfully Transformed " .. player.Name .. " Into Void.")
end
end
elseif cht:match(":ff all") or cht:match(":forcefield all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":ff "..player.Name.."")
print("Successfully Forcefielded " .. player.Name .. ".")
end
end
elseif cht:match(":god all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":god "..player.Name.."")
print("Successfully Made god mode to "..player.Name.."")
elseif cht:match(":unff all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":unff "..player.Name.."")
print("Successfully Disabled Forcefield " .. player.Name .. ".")
end
end
end
elseif cht:match(":unjail all") then
for _, player in pairs(players:GetPlayers()) do
game.Players:Chat(":unjail all "..player.Name.."")
print("Successfully Unjailed " .. player.Name .. ".")
wait(0.2)
end
elseif cht:match(":ungod all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":ungod "..player.Name.."")
print("Successfully Disabled God Mode " .. player.Name .. ".")
end
end
elseif cht:match(":disco all") then
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer then
game.Players:Chat(":disco "..player.Name.."")
print("Successfully Set Disco Mode for " .. player.Name .. ".")
end
end
end
end)
U haded some messed up end
statements at ur code.
This shoulder probably work now.