In my multi-threaded application, with every log I intend to print the thread information. For that, I have to invoke QThread::currentThread()->objectName()
every time.
Here is its source code:
QThread* QThread::currentThread() { return QThreadData::current()->thread.loadAcquire(); }
Was wondering if it will affect the overall performance significantly when the logging increases. I don't have a deterministic way to quantify this information myself.
In latest Qt, it is implemented with std::memory_order_acquire
. According to the document, "No additional CPU instructions are issued for this synchronization mode" in x86.
Assume you are using this on intel machines, this would be good.