My script is supposed to give me Items when I join and reset but it is not working, the script is hooked up to teams. I tried to change it to a LocalScript and a ServerScript but that did not work. I was expecting the script to give me items when I join and reset my character.
I have tried to change the way I give the player items too, but nothing I tried so far does anything that makes the script work, I have also checked Roblox Dev Console.
Here is my script.
local Owner = game.Teams["Group Owner"]
local Dev = game.Teams["Developer"]
local SR = game.Teams["SR's[Super Rank's]"]
local SHR = game.Teams["SHR's"]
local HR = game.Teams["HR'S"]
local MR = game.Teams["MR's"]
local LR = game.Teams["LR's[Normal Cafe Staff]"]
game.Players.PlayerAdded:Connect(function(player)
-- Admin Tools
-- Admin Tools
if player.Team == Owner then
-- Gives High Rank Tools
local Admin = game.ServerStorage["Admin Card"]
local Fob = game.ServerStorage["Paxton Access Fob"]
local Key = game.ServerStorage["Shutter Key"]
local Remote = game.ServerStorage["Firewall Shutter Remote"]
local AdminClone = Admin:Clone()
local FobClone = Fob:Clone()
local KeyClone = Key:Clone()
local RemoteClone = Remote:Clone()
AdminClone.Parent = player.Backpack
FobClone.Parent = player.Backpack
KeyClone.Parent = player.Backpack
RemoteClone.Parent = player.Backpack
end
if player.Team == Dev then
-- Gives High Rank Tools
local Admin = game.ServerStorage["Admin Card"]
local Fob = game.ServerStorage["Paxton Access Fob"]
local Key = game.ServerStorage["Shutter Key"]
local Remote = game.ServerStorage["Firewall Shutter Remote"]
local AdminClone = Admin:Clone()
local FobClone = Fob:Clone()
local KeyClone = Key:Clone()
local RemoteClone = Remote:Clone()
AdminClone.Parent = player.Backpack
FobClone.Parent = player.Backpack
KeyClone.Parent = player.Backpack
RemoteClone.Parent = player.Backpack
end
if player.Team == SR then
-- Gives High Rank Tools
local Admin = game.ServerStorage["Admin Card"]
local Fob = game.ServerStorage["Paxton Access Fob"]
local Key = game.ServerStorage["Shutter Key"]
local Remote = game.ServerStorage["Firewall Shutter Remote"]
local AdminClone = Admin:Clone()
local FobClone = Fob:Clone()
local KeyClone = Key:Clone()
local RemoteClone = Remote:Clone()
AdminClone.Parent = player.Backpack
FobClone.Parent = player.Backpack
KeyClone.Parent = player.Backpack
RemoteClone.Parent = player.Backpack
end
if player.Team == SHR then
-- Gives High Rank Tools
local Admin = game.ServerStorage["Admin Card"]
local Fob = game.ServerStorage["Paxton Access Fob"]
local Key = game.ServerStorage["Shutter Key"]
local Remote = game.ServerStorage["Firewall Shutter Remote"]
local AdminClone = Admin:Clone()
local FobClone = Fob:Clone()
local KeyClone = Key:Clone()
local RemoteClone = Remote:Clone()
AdminClone.Parent = player.Backpack
FobClone.Parent = player.Backpack
KeyClone.Parent = player.Backpack
RemoteClone.Parent = player.Backpack
end
-- Normal Tools
if player.Team == HR then
-- Gives LR Tools
local Card = game.ServerStorage.Card
Card.Parent = player.Backpack
end
if player.Team == MR then
-- Gives LR Tools
local Card = game.ServerStorage.Card
Card.Parent = player.Backpack
end
if player.Team == LR then
-- Gives LR Tools
local Card = game.ServerStorage.Card
Card.Parent = player.Backpack
end
end)
game.Players.PlayerRemoving:Connect(function(player)
-- Admin Tools
if player.Team == Owner then
-- Gives High Rank Tools
local Admin = game.ServerStorage["Admin Card"]
local Fob = game.ServerStorage["Paxton Access Fob"]
local Key = game.ServerStorage["Shutter Key"]
local Remote = game.ServerStorage["Firewall Shutter Remote"]
local AdminClone = Admin:Clone()
local FobClone = Fob:Clone()
local KeyClone = Key:Clone()
local RemoteClone = Remote:Clone()
AdminClone.Parent = player.Backpack
FobClone.Parent = player.Backpack
KeyClone.Parent = player.Backpack
RemoteClone.Parent = player.Backpack
end
if player.Team == Dev then
-- Gives High Rank Tools
local Admin = game.ServerStorage["Admin Card"]
local Fob = game.ServerStorage["Paxton Access Fob"]
local Key = game.ServerStorage["Shutter Key"]
local Remote = game.ServerStorage["Firewall Shutter Remote"]
local AdminClone = Admin:Clone()
local FobClone = Fob:Clone()
local KeyClone = Key:Clone()
local RemoteClone = Remote:Clone()
AdminClone.Parent = player.Backpack
FobClone.Parent = player.Backpack
KeyClone.Parent = player.Backpack
RemoteClone.Parent = player.Backpack
end
if player.Team == SR then
-- Gives High Rank Tools
local Admin = game.ServerStorage["Admin Card"]
local Fob = game.ServerStorage["Paxton Access Fob"]
local Key = game.ServerStorage["Shutter Key"]
local Remote = game.ServerStorage["Firewall Shutter Remote"]
local AdminClone = Admin:Clone()
local FobClone = Fob:Clone()
local KeyClone = Key:Clone()
local RemoteClone = Remote:Clone()
AdminClone.Parent = player.Backpack
FobClone.Parent = player.Backpack
KeyClone.Parent = player.Backpack
RemoteClone.Parent = player.Backpack
end
if player.Team == SHR then
-- Gives High Rank Tools
local Admin = game.ServerStorage["Admin Card"]
local Fob = game.ServerStorage["Paxton Access Fob"]
local Key = game.ServerStorage["Shutter Key"]
local Remote = game.ServerStorage["Firewall Shutter Remote"]
local AdminClone = Admin:Clone()
local FobClone = Fob:Clone()
local KeyClone = Key:Clone()
local RemoteClone = Remote:Clone()
AdminClone.Parent = player.Backpack
FobClone.Parent = player.Backpack
KeyClone.Parent = player.Backpack
RemoteClone.Parent = player.Backpack
end
-- Normal Tools
if player.Team == HR then
-- Gives LR Tools
local Card = game.ServerStorage.Card
Card.Parent = player.Backpack
end
if player.Team == MR then
-- Gives LR Tools
local Card = game.ServerStorage.Card
Card.Parent = player.Backpack
end
if player.Team == LR then
-- Gives LR Tools
local Card = game.ServerStorage.Card
Card.Parent = player.Backpack
end
end)
Your issue may be that you are giving players tools only when they join the game the first time. You may want to use the Player.CharacterAdded
signal so that they are given tools every time their character model is added to the Workspace, this includes after they respawn.
local ServerStorage = game:GetService ("ServerStorage")
local Teams = game:GetService("Teams")
-- define which teams get which tools
local highRankTools = {
ServerStorage["Admin Card"],
ServerStorage["Paxton Access Fob"],
ServerStorage["Shutter Key"],
ServerStorage["Firewall Shutter Remote"],
},
local normalRankTools = {
ServerStorage["Card"],
}
local tools = {
["Group Owner"] = highRankTools,
["Developer"] = highRankTools,
["SR's[Super Rank's]"] = highRankTools,
["SHR's"] = highRankTools,
["HR'S"] = normalRankTools,
["MR's"] = normalRankTools,
["LR's[Normal Cafe Staff]"] = normalRankTools,
}
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
-- check if there are any tools for the player
local teamTools = tools[player.Team.Name]
if teamTools then
-- give all the tools to the player
for _, tool in ipairs(teamTools) do
local clone = tool:Clone()
clone.Parent = player.Backpack
end
else
print(string.format("No tools available for %s's team, %s", player.Name, player.Team.Name))
end
end)
end)