I know Lua remember value in the same field/function with the Same defined Variable. but I still lack the concept behind it. Let's say I'see Int Variable = 2
which can be modify if we iterate over it Int variable = 8
Same logic I was applying on the Code. I got the results, but I didn't understand the concept behind it.
You Can see in my Code I was saving some value in Var x and saveX
and I was doing saveX = x
from my logic The value of x
should be saved inside saveX
instead it was saving the loop value as I'm applying over it. Why is that?
-- Graphical Representation of table1
--[[ { { {},{},{},{} },
{ {},{},{},{} },
{ {},{},{},{} },
{ {},{},{},{} } } ]]
_Gtable1 = {}
for y = 1, 4 do
table.insert(_Gtable1, {})
for x = 1, 4 do
table.insert(_Gtable1[y], {
x = (x - 1) * 10, --Coordinate value of X
y = (y - 1) * 10, --Coordinate value of Y
-- what if i want to save Coordinate value on another variable How should i do?
saveX = x, -- Saving Loop X
saveY = y, -- Saving Loo Y
t = "Check" -- to Debug
})
end
end
ti = _Gtable1
for y = 1, 4 do
for x = 1, 4 do
tim = ti[y][x]
-- print(tim.saveX) -- output 1, 2, 3, 4
print(tim.x) -- output 0, 10, 20, 30
end
end
I hope I understood the question:
Let's simplify the example:
local t = {
x = 10,
y = x,
}
You assume t.y
is 10, because you declared it a line before that? But it is nil
here, because x = 10,
is no variable. It's part of the table constructor and can not be referenced in the same constructor. Check out https://www.lua.org/pil/3.6.html for more details.
After the constructor has finished, you can access that as t.x
(not x
!).
Now for your example, you need to move (x - 1) * 10
outside the constructor, e.g.: local tempX = (x - 1) * 10
. Then use tempX
inside the constructor. Or you can set your values individually, e.g. _Gtable1[y][x].saveX = _Gtable1[y][x].x
. I would prefer the former.