I have a tile FBX I designed that you can see down below. The goal of this tile was so that, like in other engines, I could have it tile itself when made larger rather than copying and pasting each individual tile and making unnecessary clutter.
I want it so that I can simply change the size of the tile and it will not stretch like this:
but tile like this (except a bit more beautifully):
I attempted to search it up and see the solution, but all I found was tips on how to map a texture on to an object. Does anyone know the fix?
I hope you've done this greenish lines through material. In this case, you could expand right behavior with "AbsoluteWorldPosition" node.
In case of mesh stretching, see splines.