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tileunreal-engine5

Tile a FBX in Unreal Engine


I have a tile FBX I designed that you can see down below. The goal of this tile was so that, like in other engines, I could have it tile itself when made larger rather than copying and pasting each individual tile and making unnecessary clutter.

FBX tile

I want it so that I can simply change the size of the tile and it will not stretch like this:

FBX stretched tile

but tile like this (except a bit more beautifully):

FBX goal

I attempted to search it up and see the solution, but all I found was tips on how to map a texture on to an object. Does anyone know the fix?


Solution

  • I hope you've done this greenish lines through material. In this case, you could expand right behavior with "AbsoluteWorldPosition" node.

    old UE forum answer

    YouTube explanation

    In case of mesh stretching, see splines.