I'm making a basic lighting set up in Maya with python and was wondering if anyone knows how to change the shape of the arnold area light with python.
I've tried a few things but nothing has worked so far. Here is what I have right now (commented line is the issue)
import maya.cmds as cmds
import mtoa.utils as mutils
PFX = "PS_"
if cmds.objExists(f"{PFX}*"):
cmds.delete(f"{PFX}*")
def Lights():
### Key Light ###
mutils.createLocator('aiAreaLight', asLight=True)
area01 = cmds.rename('aiAreaLight1', f"{PFX}Key")
cmds.select(f"{PFX}Key")
cmds.move(21.517,6.564,25.303)
cmds.rotate(11.583,45,0)
cmds.scale(8.902,8.902,8.902)
#cmds.setAttr(f"{PFX}KeyShape.aiLightShape","disk", type="string")
cmds.setAttr(f"{PFX}KeyShape.color", 1,.744,.609)
cmds.setAttr(f"{PFX}KeyShape.exposure", 0)
cmds.setAttr(f"{PFX}KeyShape.intensity", 2025)
cmds.setAttr(f"{PFX}KeyShape.aiSamples", 3)
Lights()
The attribute is called aiTranslator
and you can access it via:
cmds.setAttr(f"{PFX}KeyShape.aiTranslator", "disk", type="string")