I'm just started learning Unreal Engine and still can make some obvious mistakes. And I strongly don't understand why when I render video, camera moves to zero coordinates.
I made a Sequence, where my camera simply moves from one position to other. But when I go to Movie Render Queue, choose this sequence, and render local - it renders frames as if camera was on zero
coordinates, and doesn't move.
Sequences
Camera moves to zero coordinates
I made everything like in tutorials I watched, but nothing helped.
Do you know why this can happen?
Check first if you marked the keyframes right if so check this tutorial on how to use cameras and keyframes in U5.1
Note: if the problem still appers it could be a U5.1 Bug since its shortly released.