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UE 5.1 - Camera sets at zero coordinates while rendering


I'm just started learning Unreal Engine and still can make some obvious mistakes. And I strongly don't understand why when I render video, camera moves to zero coordinates.

I made a Sequence, where my camera simply moves from one position to other. But when I go to Movie Render Queue, choose this sequence, and render local - it renders frames as if camera was on zero coordinates, and doesn't move.

Sequences

1

Camera moves to zero coordinates

I made everything like in tutorials I watched, but nothing helped.

Do you know why this can happen?


Solution

  • Check first if you marked the keyframes right if so check this tutorial on how to use cameras and keyframes in U5.1

    https://youtu.be/6fRc6PXw2Zs

    Note: if the problem still appers it could be a U5.1 Bug since its shortly released.