I need to draw a prism between 2 point. So I have defined a Region
like this:
Region r1 = Region.CreateRectangle(Model.Width, Model.Height);
r1.Translate(point1);
Now I need to rotate r1
to face point2
and then do:
r1.ExtrudeAsMesh(distanceBetweenPoints, 0, Mesh.natureType.Plain);
But Eyeshot doesn't let me change the plane normal of r1
directly. Is there any way to achieve this (other than doing the math by hand)?
Hate to answer my own question, But I solved it like this:
Vector3D theVector = new Vector3D(point1, point2);
Plane thePlane = new Plane(point1, theVector);
Region r1 = Region.CreateRectangle(thePlane, Model.Width, Model.Height, true);
Mesh m1 = r1.ExtrudeAsMesh(theVector, 0, Mesh.natureType.Plain);