I have been looking for a short, reusable piece of code that allows to zoom and drag any view in SwiftUI, and also to change the scale independently.
This would be the answer.
The interesting part that I add is that the scale of the zoomed View can be controled from outside via a binding property. So we don't need to depend just on the pinching gesture, but can add a double tap to get the maximum scale, return to the normal scale, or have a slider (for instance) that changes the scale as we please.
I owe the bulk of this code to jtbandes in his answer to this question.
Here you have in a single file the code of the Zoomable and Scrollable view and a Test View to show how it works:
`
import SwiftUI
let maxAllowedScale = 4.0
struct TestZoomableScrollView: View {
@State private var scale: CGFloat = 1.0
var doubleTapGesture: some Gesture {
TapGesture(count: 2).onEnded {
if scale < maxAllowedScale / 2 {
scale = maxAllowedScale
} else {
scale = 1.0
}
}
}
var body: some View {
VStack(alignment: .center) {
Spacer()
ZoomableScrollView(scale: $scale) {
Image("foto_producto")
.resizable()
.scaledToFit()
.frame(width: 200, height: 200)
}
.frame(width: 300, height: 300)
.border(.black)
.gesture(doubleTapGesture)
Spacer()
Text("Change the scale")
Slider(value: $scale, in: 0.5...maxAllowedScale + 0.5)
.padding(.horizontal)
Spacer()
}
}
}
struct ZoomableScrollView<Content: View>: UIViewRepresentable {
private var content: Content
@Binding private var scale: CGFloat
init(scale: Binding<CGFloat>, @ViewBuilder content: () -> Content) {
self._scale = scale
self.content = content()
}
func makeUIView(context: Context) -> UIScrollView {
// set up the UIScrollView
let scrollView = UIScrollView()
scrollView.delegate = context.coordinator // for viewForZooming(in:)
scrollView.maximumZoomScale = maxAllowedScale
scrollView.minimumZoomScale = 1
scrollView.showsVerticalScrollIndicator = false
scrollView.showsHorizontalScrollIndicator = false
scrollView.bouncesZoom = true
// Create a UIHostingController to hold our SwiftUI content
let hostedView = context.coordinator.hostingController.view!
hostedView.translatesAutoresizingMaskIntoConstraints = true
hostedView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
hostedView.frame = scrollView.bounds
scrollView.addSubview(hostedView)
return scrollView
}
func makeCoordinator() -> Coordinator {
return Coordinator(hostingController: UIHostingController(rootView: self.content), scale: $scale)
}
func updateUIView(_ uiView: UIScrollView, context: Context) {
// update the hosting controller's SwiftUI content
context.coordinator.hostingController.rootView = self.content
uiView.zoomScale = scale
assert(context.coordinator.hostingController.view.superview == uiView)
}
class Coordinator: NSObject, UIScrollViewDelegate {
var hostingController: UIHostingController<Content>
@Binding var scale: CGFloat
init(hostingController: UIHostingController<Content>, scale: Binding<CGFloat>) {
self.hostingController = hostingController
self._scale = scale
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return hostingController.view
}
func scrollViewDidEndZooming(_ scrollView: UIScrollView, with view: UIView?, atScale scale: CGFloat) {
self.scale = scale
}
}
}
`
I think it's the shortest, easiest way to get the desired behaviour. Also, it works perfectly, something that I haven't found in other solutions offered here. For example, the zooming out is smooth and usually it can be jerky if you don't use this approach.
The slider hast that range to show how the minimun and maximum values are respected, in a real app the range would be 1...maxAllowedScale.
As for the double tap, the behaviour can be changed very easily depending on what you prefer.
I attach video to show everything at once:
I hope this helps anyone who's looking for this feature.