I have this code below which plays a sound every time I hit a button.
AudioPlayer player = AudioPlayer();
Future<void> playSound({required String soundStr}) async {
player.setAsset(soundStr);
player.play();
}
But whenever I hit the button fast, sometimes it will show this error. How can I eliminate this error? I tried adding player.stop();
but it still the same.
E/flutter ( 4312): [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: PlatformException(abort, Loading interrupted, null, null)
E/flutter ( 4312): #0 AudioPlayer._setPlatformActive.checkInterruption (package:just_audio/just_audio.dart:1236:7)
E/flutter ( 4312): #1 AudioPlayer._setPlatformActive.setPlatform (package:just_audio/just_audio.dart:1347:11)
E/flutter ( 4312): <asynchronous suspension>
E/flutter ( 4312):
E/flutter ( 4312): [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: PlatformException(abort, Loading interrupted, null, null)
E/flutter ( 4312):
Edit: I tried adding await
.
Future<void> playSound({required String soundStr}) async {
await player.setAsset(soundStr);
await player.play();
}
If I hit the buttons fast, it will still have error. Though it is now different.
E/flutter (21654): [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: Connection aborted
E/flutter (21654): #0 AudioPlayer._load (package:just_audio/just_audio.dart:843:11)
E/flutter (21654): <asynchronous suspension>
E/flutter (21654): #1 AudioPlayer.load (package:just_audio/just_audio.dart:770:14)
E/flutter (21654): <asynchronous suspension>
E/flutter (21654): #2 AudioPlayer.setAudioSource (package:just_audio/just_audio.dart:745:18)
E/flutter (21654): <asynchronous suspension>
E/flutter (21654): #3 playSound (package:super_pinoy_quiz/common/generic_methods.dart:396:3)
E/flutter (21654): <asynchronous suspension>
E/flutter (21654):
I'm using this package: just_audio: ^0.9.29 Though I tried using different package but it also encounters the same error when hitting the button fast: audioplayers: ^1.1.1
Both setAsset
and play
are future method, you can await for setting assets
Future<void> playSound({required String soundStr}) async {
await player.setAsset(soundStr);
await player.play();
}