import turtle
import random
t = turtle.Turtle()
w = turtle.Turtle()
t.speed(0)
w.speed(0)
w.penup()
t.penup()
def randcolor():
col1 = random.randint(0,255)
col2 = random.randint(0,255)
col3 = random.randint(0,255)
randcol = (col1, col2, col3)
return randcol
def drawfw1(angle):
x = random.randint(0, 100)
y = random.randint(0, 100)
t.goto(x, y)
t.pendown()
for _ in range(random.randint(30,100)):
t.fd(200)
t.left(angle)
t.penup()
def drawfw2(angle):
x = random.randint(0, 100)
y = random.randint(0, 100)
w.goto(x, y)
w.pendown()
for _ in range(random.randint(30,100)):
w.fd(200)
w.left(angle)
w.penup()
while True:
for _ in range(2):
t.pencolor(randcolor())
w.pencolor(randcolor())
angle = random.randint(99,179)
angle2 = random.randint(99,179)
drawfw1(angle)
drawfw2(angle2)
t.clear()
w.clear()
This code is to program the random drawing firework
I actually trying to do something with this, and I know it was right. But then, the visual studio is not working and the turtle library also. How can I fix this problems.
This appears to be due to a common turtle color error. Turtle supports two color modes, with the RGB values as integers from 0 - 255 or as floats from 0.0 to 1.0. The float mode is the default. To switch to the other mode, you need to do:
colormode(255)
Below is a simplification of your code with this fix.
from turtle import Screen, Turtle
from random import randrange
def randcolor():
red = randrange(256)
green = randrange(256)
blue = randrange(256)
return (red, green, blue)
def drawfw(angle):
x = randrange(100)
y = randrange(100)
turtle.goto(x, y)
turtle.pendown()
for _ in range(randrange(30, 100)):
turtle.forward(200)
turtle.left(angle)
turtle.penup()
screen = Screen()
screen.colormode(255)
turtle = Turtle()
turtle.speed('fastest')
turtle.penup()
while True:
for _ in range(4):
turtle.pencolor(randcolor())
angle = randrange(99, 180)
drawfw(angle)
turtle.clear()