In the current version of the Play Framework, there is no way to have the WebSocket connection to be persistent.
https://www.playframework.com/documentation/2.8.x/ScalaWebSockets#Keeping-a-WebSocket-Alive
I have the following piece of code and the need for this WebSocket connection to be persistent.
class ProvisioningActor(sink: ActorRef) extends Actor {
private[this] val source = Observable.interval(appConfig.pingInterval).map(elem => elem.toInt)
private[this] val ping = Consumer.foreach[Int](x => self ! x)
private[this] val task = source.consumeWith(ping).runToFuture
override def receive: Receive = {
case jsValue: JsValue =>
logger.debug(s"Received OCPPCallRequest: \n ${Json.prettyPrint(jsValue)}")
jsValue.validate[OCPPCallRequest].asEither match {
case Right(ocppCall) => handleOCPPCallRequest(ocppCall).materialize.map {
case Failure(fail) => sink ! JsError(s"${fail.getMessage}")
case Success(succ) => sink ! Json.toJson(succ)
}
case Left(errors) =>
logger.error(s"Errors occurred when validating OCPPCallRequest: \n $errors")
sink ! Json.toJson(s"error -> ${errors.head._2}") // TODO: Work on this issue here on how we want to propagate errors
}
case x: Int =>
logger.debug(s"Elem: $x")
handleHeartBeatRequest(2, "HeartbeatRequest").materialize.map {
case Failure(fail) => sink ! JsError(s"${fail.getMessage}")
case Success(succ) => sink ! Json.toJson(succ)
}
case msg: Any =>
logger.warn(s"Received unknown message ${msg.getClass.getTypeName} that cannot be handled, " +
s"eagerly closing websocket connection")
task.cancel()
self ! PoisonPill
}
}
It kind of works be sending a heartbeat message back to the client. My question is:
Is there any other way that is advisable?
We use PlayFramework websockets for long running sessions, a busy server supports more than 1000 concurrent Websocket connections and lack of ping-pong packets causes idle websocket connections to be terminated by intermediate firewalls, proxies etc and also the play framework idleTimeout itself - play.server.https.idleTimeout.
Form PlayFramework v2.1(now with v2.8) we have been using Sockjs protocol, Play Sockjs - https://github.com/fdimuccio/play2-sockjs which uses a application layer heartbeat https://github.com/fdimuccio/play2-sockjs/wiki/API-reference-for-0.5.x#configuring-sockjs-handler
package controllers
import scala.concurrent.duration._
import play.api.mvc._
import play.sockjs.api._
// mixin SockJSRouter trait with your controller
class SockJSController extends Controller with SockJSRouter {
// override this method to specify custom SockJSSettings
override protected val settings = SockJSSettings(websocket = false, heartbeat = 55 seconds)
// here goes the request handler
def sockjs = SockJS.accept[String, String] { request =>
...
}
}
We use 20s heartbeat in production which has proven very safe, each connection has the same heartbeat setting, which works well for our usecase.
This topic may be helpful: Play2.5 Java WebSockets