I found the NSLayoutConstraint.Priority.dragThatCannotResizeWindow
to be very useful. Though I usually write constraints with code, it sometimes gets too long and I want to move them to IB.
How I can set the priority of a constraint to be dragThatCannotResizeWindow
in Interface Builder? There are only 3 options, corresponding to required
, defaultHigh
, defaultLow
in code.
I tried looking up dragThatCannotResizeWindow storyboard
on Google, and nothing useful came up (< 50 results!)
There are also a bunch of other priorities like dragThatCanResizeWindow
, and fittingSizeCompression
, which I'm also interested about.
One guess I had was that unlike required
, defaultHigh
, defaultLow
, these "semantic" priorities don't have a fixed value, and hence cannot be selected in the storyboard.* Is this true? If so, what does their values depend on?
*This is kind of a weak reason since semantic colors like "label" and "background" don't have a fixed value either and they are in IB...
.Priority
is a struct with these "semantic" defined values:
.required: 1000.0
.defaultHigh: 750.0
.dragThatCanResizeWindow: 510.0
.windowSizeStayPut: 500.0
.dragThatCannotResizeWindow: 490.0
.defaultLow: 250.0
.fittingSizeCompression: 50.0
As we know, Storyboard / IB lists only Required, High and Low ... but we can type any value between 0 and 1000 into the Priority field.