I have a Plane mesh, and I want to have it initialised with an initial rotation vector. However, setting the rotateX
prop does not work.
<mesh rotateX={1}>
<planeGeometry args={[5, 5, 64, 64]} />
<meshStandardMaterial />
</mesh>
What am I doing wrong?
rotation
arg is of type Euler
and it takes a tuple (read array) of values:
As written in docs about Euler:
Euler( x : Float, y : Float, z : Float, order : String )
- x - (optional) the angle of the x axis in radians. Default is 0.
- y - (optional) the angle of the y axis in radians. Default is 0.
- z - (optional) the angle of the z axis in radians. Default is 0.
- order - (optional) a string representing the order that the rotations are applied, defaults to 'XYZ' (must be upper case).
For example, to rotate sphere by 90 deg around x axis, write the following:
<mesh rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[5, 5, 64, 64]} />
<meshStandardMaterial />
</mesh>