Search code examples
iphoneiosuiimagequartz-2d

How to write to UIImage?


This code is not working and i do not understand the mistake. Please help.

   -(UIImage *)addText:(UIImage *)img text:(NSString *)text1
    {    
        int w = img.size.width;
        int h = img.size.height; 
        //lon = h - lon;
        char* text  = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding];
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

        /*UIGraphicsBeginImageContext(self.view.bounds.size);
        [self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
        CGContextShowTextAtPoint(UIGraphicsGetCurrentContext(), 50, 100, text, strlen(text));
        UIImage *viewImage =UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        NSLog(@"View Image : %@",viewImage);*/

        CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
        CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
        CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1);

        //char* text    = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding];// "05/05/09";
        CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman);
        CGContextSetTextDrawingMode(context, kCGTextFill);
        CGContextSetRGBFillColor(context, 255, 255, 255, 1);

        //rotate text
        CGContextShowTextAtPoint(context, 0, 50, text, strlen(text));
        CGContextSetTextMatrix(context, CGAffineTransformMakeRotation( -M_PI/4 ));
        CGContextShowTextAtPoint(context, 50, 100, text, strlen(text));
        //UIImage *compositeImage = UIGraphicsGetImageFromCurrentImageContext(); 
        CGImageRef imageMasked = CGBitmapContextCreateImage(context);
        CGContextRelease(context);
        CGColorSpaceRelease(colorSpace);
        NSLog(@"Image : %@",[UIImage imageWithCGImage:imageMasked]);

        return [UIImage imageWithCGImage:imageMasked];   
        //return viewImage;
    }

Solution

  • Unless you have a reason to avoid NSString UIKit additions, this will suffice:

    +(UIImage*) drawText:(NSString*) text 
                 inImage:(UIImage*)  image 
                 atPoint:(CGPoint)   point
                    font:(UIFont*)   font
                   color:(UIColor*)  color
    {
        UIGraphicsBeginImageContextWithOptions(image.size, FALSE, 0.0);
        [image drawInRect:CGRectMake(0,0,image.size.width,image.size.height)];
        CGRect rect = CGRectMake(point.x, point.y, image.size.width, image.size.height);
        [color set];
        [text drawInRect:CGRectIntegral(rect) withFont:font]; 
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();    
        UIGraphicsEndImageContext();
    
        return newImage;
    }