I am trying to make a program that will read the user's inputs and if it detects a certain key combination, it will type a special character. Currently I am testing and I want the script to just output a '+' after each character that the user types. I am using the pynput event listener to determine if a key was pressed and using a 'Pause' variable so that the output of the '+' doesn't cause the event listener to make an infinite loop. The problem is that the event listener is going into an infinite loop anyway and I am not sure why.
Current typed output after each key press: +++++++++++++++++++...
Desired typed output after each key press: +
Current console output after each key press:
pause is False
getting pressed
getting released
['f']
paused
send outputs
unpaused
pause is False
getting pressed
getting released
['+']
paused
send outputs
unpaused
pause is False
getting pressed
getting released
['+']
paused
send outputs
unpaused
pause is False
getting pressed
getting released
...
Desired console output after each key press:
pause is False
getting pressed
getting released
['f']
paused
send outputs
pause is True
unpaused
import pynput
import time
from pynput.keyboard import Key, Listener, Controller
keyboardOut = Controller()
PressedKeys = []
ReleasedKeys = []
Pause = False
def on_press(key):
global PressedKeys, ReleasedKeys, Pause
print("pause is "+str(Pause))
if Pause == False:
print("getting pressed")
PressedKeys.append(key)
else:
return
def on_release(key):
global PressedKeys, ReleasedKeys, Pause
if Pause == False and len(PressedKeys) > 0:
print("getting released")
ReleasedKeys.append(key)
test_frame()
else:
return
def test_frame():
global Pause
print(PressedKeys)
Pause = True
print("paused")
print("send outputs")
keyboardOut.press('+')
keyboardOut.release('+')
PressedKeys.clear()
ReleasedKeys.clear()
Pause = False
print("unpaused")
time.sleep(1)
# Collect events until released
with Listener(
on_press=on_press,
on_release=on_release) as listener:
listener.join()
You have to stop the listener before using the keyboard controller. I hope this code helps out, I tried to get as close to what I thought you were looking for.
code:
from pynput import keyboard
from time import sleep
KeyboardOut = keyboard.Controller()
pressed_keys = []
released_keys = []
def on_press(key):
try:
pressed_keys.append(format(key.char))
except AttributeError:
print('special key {0} pressed'.format(
key))
def on_release(key):
if len(pressed_keys) > 0:
released_keys.append(format(key))
test_frame()
return False
if key == keyboard.Key.esc:
# Stop listener
return False
def test_frame():
print('\n\n'+str(pressed_keys))
print('paused')
print('send outputs')
KeyboardOut.press('+')
KeyboardOut.release('+')
pressed_keys.clear()
released_keys.clear()
with keyboard.Listener(
on_press=on_press,
on_release=on_release) as listener:
listener.run()
print('unpaused')
sleep(1)
return True
# Collect events until released
with keyboard.Listener(
on_press=on_press,
on_release=on_release) as listener:
listener.run()