Note: I've answered my own question here, and am posting so that others in the same situation may benefit.
I was following along with various WebGPU tutorials, in particular for compute shaders, these articles in particular: https://web.dev/gpu-compute/ and https://surma.dev/things/webgpu/ -- and obviously the WebGPU specifications have been adjusted since these articles were last updated.
The first error I encountered, was in WGSL, that @stage(compute)
had been deprecated in favor of @compute
-- this was an easy fix :)
However, the next error, had me stumped:
Tint WGSL reader failure: :9:46 error: access mode 'write' is not valid for the 'storage' address space
@group(0) @binding(2) var<storage, write> resultMatrix : Matrix;
^^^^^^^^^^^^
- While validating [ShaderModuleDescriptor]
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor]).
Another message was also output:
1 error(s) generated while compiling the shader:
:9:46 error: access mode 'write' is not valid for the 'storage' address space
@group(0) @binding(2) var<storage, write> resultMatrix : Matrix;
The fix is simply replacing the following WGSL line:
@group(0) @binding(2) var<storage, write> resultMatrix : Matrix;
With the following fix:
@group(0) @binding(2) var<storage, read_write> resultMatrix : Matrix;
I managed to figure this out based on a table in this section of the WGSL specification