I have a simple for loop inside a rendering function.
for (let i = 0; i < PLAYER.hand.length; i++) {
playerHTML += `<img class='card' src='images/cards/${PLAYER.hand[i]}.svg'>`;
}
I am trying to implement a card draw animation. How can I implement that? I tried for example:
for (var i = 0; i < PLAYER.hand.length; i++) {
(function(i) {
setInterval(function() {
playerHTML += `<img class='card' src='images/cards/${PLAYER.hand[i]}.svg'>`;
}, 5000)
})(i)}
did not work for me. any ideas?
you are already using interval so probably dont need the for loop
(function() {
let i = 0;
const interval = setInterval(function() {
playerHTML += `<img class='card' src='images/cards/${PLAYER.hand[i]}.svg'>`;
i += 1;
if (i >= PLAYER.hand.length) {
clearInterval(interval);
}
}, 5000)
})()