I want to make a cube using OpenGL and pygame but it gives an error.
here is the code:
import pygame
from pygame.locals import *
from OpenGL import *
from OpenGL.GLU import *
verticies = (
(1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),
(1, -1, 1),
(1, 1, 1),
(-1, -1, 1),
(-1, 1, 1),
)
edges = (
(0,1),
(0,3),
(0,4),
(2,1),
(2,3),
(2,7),
(6,3),
(6,4),
(6,7),
(5,1),
(5,4),
(5,7),
)
def Cube():
glBegin(GL_LINES)
for edge in edges:
for index in edge:
glVertex3fv(vertices[index])
glEnd()
glEnd()
def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0, -5)
glRotatef(0,0,0,0)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()
here is the error:
error Traceback (most recent call last) Input In [3], in <cell line: 50>() 47 glRotatef(0,0,0,0) 49 while True: ---> 50 for event in pygame.event.get(): 51 if event.type == pygame.QUIT: 52 pygame.quit() error: video system not initialized
actually the output is a empty cube that rotates and it's made by vertices and edges.
but the codes error is error: video system not initialized
and I think that the error is from the frame or the video.
It is a matter of Indentation. The application loop needs to be run in main
after pygame.display.set_mode
:
def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0, -5)
glRotatef(0,0,0,0)
# INDENTATION
#-->|
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()