I'm new to Augmented Reality and I was going with Apple docs and WWDC videos to create my scene using Reality Composer simple blue ball that orbits around a white ball when I tap on blue ball but the tap trigger is not working when running on real device (iPhone 13) but working in Reality Composer, and here is the .rcproject
url: https://filebin.net/asekvc7p9wt9ube8
class ViewController: UIViewController {
let arVi = ARView()
override func viewDidLoad() {
super.viewDidLoad()
let ar = try! orbits.loadScene()
arVi.scene.anchors.append(ar)
scannerView.addSubview(arVi)
arVi.translatesAutoresizingMaskIntoConstraints = false
arVi.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width).isActive = true
arVi.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height).isActive = true
arVi.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
arVi.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
}
}
i found the issue that the ArView was added to a scannerView which was a normal UIImageView deleting that image and adding the ArVIew to the main View make it work
class ViewController: UIViewController {
let arVi = ARView()
override func viewDidLoad() {
super.viewDidLoad()
let ar = try! orbits.loadScene()
arVi.scene.anchors.append(ar)
self.view.addSubview(arVi)
arVi.translatesAutoresizingMaskIntoConstraints = false
arVi.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width).isActive = true
arVi.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height).isActive = true
arVi.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
arVi.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
}
}