I have to work on a project on which there are several Form which have 80% of the code the same. So I try to create a generic class to make inheritate all my Forms of the UserControl class (the basic one) and my own class. But .Net doesn't support multi classs inheritance. So I create a middle class to do the inheritance chain like I can see on the net but I think I miss another step. Each class is in a different file for information.
The problem is I can't open anymore the designer for my initial Forms, because "Visual Studio cannot open a designer for the file because the class within it does not inherit from a class that can be visually designed".
Other information, I have a Mainwindow which inherite from "Form" and call one or another UserControl I design to show it.
What I had at the beginning :
namespace i2SIMDCProduction
{
public partial class MyForm1 : UserControl
{
public MyForm1(MyOwnClass myClass)
{
InitializeComponent();
this.myClass = myClass;
}
}
}
namespace i2SIMDCProduction
{
public partial class MyForm2 : UserControl
{
public MyForm2(MyOwnClass myClass)
{
InitializeComponent();
this.myClass = myClass;
}
}
}
What I have now :
namespace i2SIMDCProduction
{
public partial class MyForm1 : MyMiddleClass
{
public MyForm1(MyOwnClass myClass)
{
InitializeComponent();
this.myClass = myClass;
}
}
}
namespace i2SIMDCProduction
{
public partial class MyForm2 : MyMiddleClass
{
public MyForm2(MyOwnClass myClass)
{
InitializeComponent();
this.myClass = myClass;
}
}
}
namespace i2SIMDCProduction
{
public partial class MyMiddleClass : UserControl
{
public void MethodForAllChild()
{
}
}
}
Thank you in advance for any kind of help. I tried different things already (create a third class at the top of the file of my Forms for example, create empty constructor, ...) but nothing which works for now. The more frustrating is it is compiling and working but only the designer is KO.
The inheritance and designer in Windows Forms is a problem.
I have a Form with an splitter, two listboxes and some other controls. That form is used to translate (map) some items. You select one item at left, one at right and click button to match. They are the same item in different providers.
I have another provider that require some extra controls to do the translation. May be 90% or more of the code is the same, but I need some extra for this provider.
The options that I saw:
Add these extra controls (protected or public) to the Form, hidden by default and without use. In Form derived class, you use them. You haven't the designer in derived Form, but you don't need because controls are in base Form. The problem with this approach is that the designer part of inheritance of derived Form is in base Form. It's a nonsense. I don't recomend this option.
Don't use the designer in derived Form. Starting in the previous point, copy the designer code added for your derived Form into your derived Form and leave your base Form as at first stage, without nothing of derived Form. You don't use the designer but you can use it temporary, copy/paste and have a good inheritance... without the designer in derived Form. It's a good option if your derived Forms has few changes, few maintenance in the designer part.
You can "Add" some logic to your base Form to allow extensions. For example, below of the ListBox, I can add a Panel
(hidden by default) and some methods like ShowLeftPanel/ShowRightPanel
. By default, these panels aren't used, but in derived class I can add an UserControl
in left panel and show it. And that UserControl
show the properties that I need to show in the special provider. Add some virtual methods for listbox selection changed, to update the UserControl
. In this way, your UserControl
has designer and also the base Form. You only need add some "extension points" in your form (a Panel
, a Splitter
...) and give some methods to interact with this parts of the base Form. And this is ok with inheritance because is something generic, like Tag
property in controls.
UPDATE
Check this solution and tell me about it. Make your Forms like this:
public partial class MyForm1 : UserControl, IMyUserControl
{
private readonly MyOwnClass myClass;
public MyForm1(MyOwnClass myClass, MyMiddleClass myMiddle)
{
InitializeComponent();
this.myClass = myClass;
this.MyMiddle = myMiddle;
}
public MyMiddleClass MyMiddle { get; }
}
In this way, all your panel's forms are IMyUserControl
:
public class MyUserControl : IMyUserControl
{
public MyMiddleClass MyMiddle { get; }
}
So, having any of your panel's form, you can cast to IMyUserControl
and get the related MyMiddleClass
having access to methods like MethodForAllChild
:
public class MyMiddleClass
{
public void MethodForAllChild()
{
}
}
In your main form, you may have some property or method that give you access to your UserControl
. Create a method that give you the middle instance of the current UserControl
:
private MyMiddleClass GetMyMiddle()
{
UserControl userControl = GetYourMainFormCurrentUserControl();
IMyUserControl myUserControl = userControl as IMyUserControl;
return myUserControl?.MyMiddle;
}
And use it in your main form when you need:
MyMiddleClass myMiddle = GetMyMiddle();
if (myMiddle != null)
{
myMiddle.MethodForAllChild();
}
In this way, you only need implement the interface and add a property in your forms/usercontrols. In the main form you can get this middleclass and the code to reuse is only in that class and shared in all places. You don't need copy/paste if you add or change something in the middle class.
UPDATE 2
I'm going to explain in other form how it works because the code is written above. The goal is having the code only in one place, without duplicate it.
You define an interface in a very similar way as a class but without implementation (this is not really true in lastest C# versions but we can suppose that is without code). C# don't allow multiple inheritance but you can derive from a class and implement as many interfaces as you want.
When we define IMyUserControl
we are telling that every class that implements IMyUserControl
, has a property MyMiddle
. When MyForm1
implements IMyUserControl
, if you don't add the MyMiddle
property, you get a compiler error. The key with this solution is that add and implement this interface in each form is very easy: add IMyUserControl
, the property and a parameter in the constructor to set the property.
So, all your forms implements now IMyUserControl
. I don't know where are your forms but it's sure that you have a way to get access to your UserControl
. Maybe a variable or an array in which you add your user controls. You are working with them, so you can access to your user controls. Well, if you have an UserControl
instance, and you know that your UserControl
implements IMyUserControl
, you can cast your UserControl
to IMyUserControl
and after the cast, you have access to the interface, in this case, to the MyMiddle
property.
And we put in MyMiddle
all the code that you want to share.
If you add some code of your main form, where you work with your forms, I can help you with the code. I haven't more code than existing in my answer.