I have my _get_property_list
structure like this:
func _get_property_list():
var properties = []
properties.append({
name = "Other",
type = TYPE_NIL,
hint_string = "other_",
usage = PROPERTY_USAGE_GROUP | PROPERTY_USAGE_SCRIPT_VARIABLE
})
# Example of adding to the group
properties.append({
name = "other_height",
type = TYPE_REAL
})
properties.append({
name = "other_texture",
type = TYPE_TEXTURE #what will come here?
})
return properties
but I don't know what's the type for texture and it's not given in the docs either,
so how do I create a texture variable?
(Also, if possible please state out other TYPE_
as well which are not given in the docs)
You are going to say that the type is a resource. You do that with:
type = TYPE_OBJECT,
hint = PROPERTY_HINT_RESOURCE_TYPE
And use the hint string to specify the class of the resource. Like this:
type = TYPE_OBJECT,
hint = PROPERTY_HINT_RESOURCE_TYPE,
hint_string = "Texture"
Be aware that it does not work well with custom types, because they are not registered in ClassDB
.