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androidmultithreadinganimationrotateanimation

Android: Running thread preventing animation from starting


I currently have an Android activity which manages some locally-stored RSS feeds. In this activity, these feeds are updated in their own thread via a private class. I'm also trying to include an "updating" icon that rotates with a RotateAnimation while this thread is running.

The animation works by itself, but doesn't work while the thread is running despite the log entries stating the code is being executed. I suspect this is due to the thread not being entirely safe, and taking up most of the CPU time. However I'd just like to know if there's a better way of achieving this.

The function updateAllFeeds() is called from a button press. Here's the relevant code:

/**
 * Gets the animation properties for the rotation
 */
protected RotateAnimation getRotateAnimation() {
    // Now animate it
    Log.d("RSS Alarm", "Performing animation");
    RotateAnimation anim = new RotateAnimation(359f, 0f, 16f, 21f);
    anim.setInterpolator(new LinearInterpolator());
    anim.setRepeatCount(Animation.INFINITE);
    anim.setDuration(700);
    return anim;
}

/**
 * Animates the refresh icon with a rotate
 */
public void setUpdating() {
    btnRefreshAll.startAnimation(getRotateAnimation());
}

/**
 * Reverts the refresh icon back to a still image
 */
public void stopUpdating() {
    Log.d("RSS Alarm", "Stopping animation");
    btnRefreshAll.setAnimation(null);
    refreshList();
}

/**
 * Updates all RSS feeds in the list
 */
protected void updateAllFeeds() {
    setUpdating();
    Updater updater = new Updater(channels);
    updater.run();

}

/**
 * Class to update RSS feeds in a new thread
 * @author Michael
 *
 */
private class Updater implements Runnable {

    // Mode flags
    public static final int MODE_ONE = 0;
    public static final int MODE_ALL = 1;

    // Class vars
    Channel channel;
    ArrayList<Channel> channelList;
    int mode;

    /**
     * Constructor for singular update
     * @param channel
     */
    public Updater(Channel channel) {
        this.mode = MODE_ONE;
        this.channel = channel;
    }

    /**
     * Constructor for updating multiple feeds at once
     * @param channelList The list of channels to be updated
     */
    public Updater(ArrayList<Channel> channelList) {
        this.mode = MODE_ALL;
        this.channelList = channelList;
    }

    /**
     * Performs all the good stuff
     */
    public void run() {
        // Flag for writing problems
        boolean write_error = false;

        // Check if we have a singular or list
        if(this.mode == MODE_ONE) {
            // Updating one feed only
            int updateStatus = channel.update(getApplicationContext());

            // Check for error
            if(updateStatus == 2) {
                // Error - show dialog
                write_error = true;
            }
        }
        else {
            // Iterate through all feeds
            for(int i = 0; i < this.channelList.size(); i++) {
                // Update this item
                int updateStatus = channelList.get(i).update(getApplicationContext());                
                 if(updateStatus == 2) {
                     // Error - show dialog
                     write_error = true;
                 }
            }
        }

        // If we have an error, show the dialog
        if(write_error) {
            runOnUiThread(new Runnable(){
                public void run() {  
                    showDialog(ERR_SD_READ_ONLY);
                }
             });
        }

        // End updater
        stopUpdating();
    }   // End run()
}   // End class Updater

(I know the updateStatus == 2 bit is bad practice, that's one of the next things I plan to tidy up).

Any help is greatly appreciated, many thanks in advance.


Solution

  • Run the updater runnable in a separate thread. Do the following changes.

    protected void updateAllFeeds() {
        setUpdating();
        new Thread( new Updater(channels)).start();
    }
    

    Call stopUpdating() in runOnUiThread block.

    private class Updater implements Runnable {
        .........
        .........    
        .........
        public void run() {
            .........
            .........
    
            // End updater
            runOnUiThread(new Runnable(){
                    public void run() {  
                         stopUpdating();
                    }
                 });
    
        }   // End run()
    }   // End class Updater