So i was trying to detect the keywords with OpenTK and in their tutorial gave this code:
protected override void OnUpdateFrame(FrameEventArgs args)
{
//Get the state of the keyboard this frame
KeyboardState input = OpenTK.Input.Keyboard.GetState();
if (input.IsKeyDown(Key.Escape))
{
Exit();
}
base.OnUpdateFrame(args);
}
But what happens is that it gives an error at "Keyboard.GetState()". The error says: "The type or namespace name 'Keyboard' does not exist in the namespace 'OpenTK.Input' (are you missing an assembly reference?)". Or if i dont add the 'OpenTK.Input', it wont let me import anything.
I have the same problem with "Key.Escape" and "Exit()"
Okey i solved it using KeyboardState.IsKeyDown(Keys.Space). With this i can take the space input. If any other key is wanted you change the the "Keys" class function.
An exemple with this would be:
protected override void OnUpdateFrame(FrameEventArgs args)
{
if (KeyboardState.IsKeyDown(Keys.Space))
{
Console.WriteLine("Somebody once told me");
}else if (KeyboardState.IsKeyDown(Keys.Escape))
{
this.Close();
}
base.OnUpdateFrame(args);
}
As you can see, the "Exit()" is replaced by "Close()" too!