Unity 3d has two viewpoints, one is game
and another isscene
. when you move objects in scene
you can see changes happened in game
in the same time. while the reverse is true. But UE4 doesn't have this function. So I wonder if I can develop a plugin for UE4 to achieve that? does anyone have a clue?
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Unreal 4: Go to Window -> Viewport 2. Drag the window somewhere and you will have 2 viewports:
Press play, only one viewport will display the "gameview" and the other remains as "sceneview" - Moving stuff in the 2nd Viewport will not update the game! But I found this plugin: https://github.com/jackknobel/GameViewportSync
You can see if that works for you or use it as a reference to get started developing your own plugin.