I have an interface IDiscosClient
, for testing/demo purposes while I'm developing the app, I want a mock to return a new model when the .GetSingle<T>()
method is called with a random delay of between 1 and 5 seconds. This is mostly so I can see that all of my various loading spinner components and whatnot work.
So, I thought I'd be able to do something like this:
Fixture fixture = new();
fixture.Customize(new DiscosModelFixtureCustomizationNoLinks());
builder.Services.AddTransient(_ =>
{
IDiscosClient client = Substitute.For<IDiscosClient>();
DiscosObject obj = fixture.Create<DiscosObject>();
client.GetSingle<DiscosObject>(Arg.Any<string>()).Returns(Task.Delay(Random.Shared.Next(1000,5000)).ContinueWith(_ => obj));
return client;
});
However, while there seems to be a delay when I first call the method, once this has resolved, it just seems to return the completed task with the same model in it every time I call it for that IDiscosClient
instance.
Is there a simple enough way to accomplish this?
So the issue is that the code above only creates a fresh Task
the first time and then returns the same one (which has already completed) each subsequent time.
To fix this, we can either change the code above to:
client.GetSingle<DiscosObject>(Arg.Any<string>()).Returns(_ => Task.Delay(Random.Shared.Next(1000,5000)).ContinueWith(_ => obj));
Or, for legibilities sake, we can extract it into a method and make the whole code block:
builder.Services.AddTransient(_ =>
{
IDiscosClient client = Substitute.For<IDiscosClient>();
client.GetSingle<DiscosObject>(Arg.Any<string>()).Returns(GetDiscosObject);
return client;
});
async Task<DiscosObject> GetDiscosObject(CallInfo _)
{
await Task.Delay(Random.Shared.Next(1000, 5000));
return fixture.Create<DiscosObject>();
}