I am trying to make an app where the user could drag a finger on top of multiple buttons and get some actions for each button.
There was a similar question from a while back but when I tried to use CGRectContainsPoint(button.frame, point)
it said it was replaced with button.frame.contains(point)
but this didn’t seem to work for me. Here is a link to the Photo
What I have done so far:
var buttonArray:NSMutableArray!
override func viewDidLoad()
{
super.viewDidLoad()
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(panGestureMethod(_:)))
a1.addGestureRecognizer(panGesture)
a2.addGestureRecognizer(panGesture)
}
@objc func panGestureMethod(_ gesture: UIPanGestureRecognizer) {
if gesture.state == UIGestureRecognizer.State.began {
buttonArray = NSMutableArray()
}
let pointInView = gesture.location(in: gesture.view)
if !buttonArray.contains(a1!) && a1.frame.contains(pointInView) {
buttonArray.add(a1!)
a1Tapped(a1)
}
else if !buttonArray.contains(a2!) && a2.frame.contains(pointInView) {
buttonArray.add(a2!)
a2Tapped(a2)
}
The code did run fine but when I tried to activate the drag nothing happened. Any tips?
You want behavior similar to the system keyboard I assume? CGRectContainsPoint
is not deprecated: See the docs. In Swift it's written like frame.contains()
.
When dealing with rects and points you have to make sure both are translated to the same coordinate system first. To do so you can use the convert to/from methods on UIView: See (the docs).
In your case smth. like the following should work (first translate button frames, then check if the point is inside):
func touchedButtonForGestureRecognizer(_ gesture: UIPanGestureRecognizer) -> UIView? {
let pointInView = gesture.location(in: gesture.view)
for (button in buttonArray) {
let rect = gesture.view.convert(button.frame from:button.superview)
if (rect.contains(pointInView)) {
return button
}
}
return nil
}