I'm trying to configure "Android Studio" to develope Native C++ Apps for a Oculus Quest 2 Mobile platform.
On the page Native Development - Get Started with the Platform SDK and under the
Configure Your Development Environment for Mobile Development
The documention states the following.
The Oculus Platform SDK provides a loader that enables .so signature verification and graceful detection of the Oculus Runtime. To use the loader, add the SDK location to the manager ([InstallFolder]/Android/libs/armeabi-v7a/libovrplatformloader.so).
I've downloaded the ovr_platfrm_sdk_40.0 and unzipped to a folder on my local drive.
However, I have no idea how to use the SDK Manager to do the above. I've tried to change the SDK Location in the manager and it comes up with a warning that the selected folder (The one I downloaded) does not contain an SDK.
Any help would be welcome.
Mark
In Android Studio : goto File->Open and select your folder with unzipped sdk.
There's a tutorial for OpenXR here