I'm using the C# Mono version for Godot and would like to know if it is possible to configure Godot to make use of namespaces. When creating a new script at
./Folder/MyClass.cs
I would expect the namespace to be
MyProject.Folder
So the created file should be similiar to
using Godot;
namespace MyProject.Folder
{
public class MyClass : Node2D { }
}
Is that possible?
I don't think it is possible to configure Godot to do this. To be clear, it is possible to create custom templates for scripts, see Creating script templates. However, as far as I can tell Godot does not offer a way to use the folder path (or its parts) in a template.