I'm trying to set up ARCore scene with Sceneform. There are this piece of code:
(supportFragmentManager.findFragmentById(R.id.single_player_ar_fragment) as ArFragment)
.setOnTapPlaneGlbModel(link)
It loads 3d-model with .glb extension by link, which is String
. I can't understand where to put .glb file and how get a path to it. I tried to put it in assets or res folders, but in 2 hours i couldn't find how to get String
path to it.
I know that these folders have open()
methods, which returns InputStream
, but setOnTapPlaneGlbModel()
needs String
with a path as an argument.
I had assumed that the files are in the same location as the sample: https://github.com/SceneView/sceneform-android/tree/master/samples/3d-model-viewer/src/main/assets/models
Based on comment thread:
setOnTapPlaneGlbModel(Uri.parse(link).toString())
seems to resolve to the correct asset location and fix the issue.