I have a Future (async) Date&Time picker function which works fine from within the body of my stateful widget which contains the "Builder" and the function can be called via the onpressed by just this:
onPressed: () {SelectDayAndTimeL();},
Code:
Future _selectDayAndTimeL(BuildContext context) async {
DateTime _selectedDay = await showDatePicker(
context: context,
initialDate: DateTime.now(),
firstDate: DateTime(2021),
lastDate: DateTime(2030),
builder: (BuildContext context, Widget child) => child);
TimeOfDay _selectedTime = await showTimePicker(
context: context,
initialTime: TimeOfDay.now(),
);
if (_selectedDay != null && _selectedTime != null) {
//a little check
}
setState(() {
selectedDateAndTime = DateTime(
_selectedDay.year,
_selectedDay.month,
_selectedDay.day,
_selectedTime.hour,
_selectedTime.minute,
);
// _selectedDate = _selectedDay;
});
// print('...');
}
Now I want to be able to call this function from different dart files/screens which means I have to keep this function on a different dart file which I have tried to do, but because of the setState in the function it needs to be inside a stateful widget. I have tried putting it inside a stateful widget but keeps getting errors.
class Picker extends StatefulWidget {
@override
_PickerState createState() => _PickerState();
}
class _PickerState extends State<Picker> {
@override
Future<Widget> build(BuildContext context) async { //the error in on the build on this line
DateTime _selectedDay = await showDatePicker(
context: context,
initialDate: DateTime.now(),
firstDate: DateTime(2021),
lastDate: DateTime(2030),
builder: (BuildContext context, Widget child) => child);
TimeOfDay _selectedTime = await showTimePicker(
context: context,
initialTime: TimeOfDay.now(),
);
if (_selectedDay != null && _selectedTime != null) {
//a little check
}
setState(() {
selectedDateAndTime = DateTime(
_selectedDay.year,
_selectedDay.month,
_selectedDay.day,
_selectedTime.hour,
_selectedTime.minute,
);
// _selectedDate = _selectedDay;
});
}
}
How do I properly place the Future Function inside a stateful widget and how to call it on an onpressed?
I don't know if the title I gave this question is actually what it's supposed to be, but I don't know how else to put it.
The whole setState
inside your method is the problem. Your method should do one thing: get a date and time from the user. And there it's responsibility ends.
Future<DateTime> SelectDayAndTimeL(BuildContext context) async {
DateTime _selectedDay = await showDatePicker(
context: context,
initialDate: DateTime.now(),
firstDate: DateTime(2021),
lastDate: DateTime(2030),
builder: (BuildContext context, Widget child) => child);
TimeOfDay _selectedTime = await showTimePicker(
context: context,
initialTime: TimeOfDay.now(),
);
if (_selectedDay != null && _selectedTime != null) {
//a little check
}
return DateTime(
_selectedDay.year,
_selectedDay.month,
_selectedDay.day,
_selectedTime.hour,
_selectedTime.minute,
);
}
Now your onPressed becomes:
onPressed: () async {
final pickedDatetime = await SelectDayAndTimeL(context);
setState(() { selectedDateAndTime = pickedDatetime });
},
You have sucessfully divided your code into the function that picks a thing and your widget, which updates after the thing is picked.
The function that picks the date and time can now be reused in every other widget.