Search code examples
unity-game-enginegame-developmentmultiplayerreal-time-multiplayer

Physics Based Multiplayer Game


I would like to ask:

If anyone can explain the logic and architecture behind multiplayer physics-based games.

Thank you very much for your time.


Solution

  • During my own research about this topic, I came across these three resources and I would read them (if at all) in the following order. You will see a lot of names dropped which enable you to do further investigation:

    1. Making Fast-Paced Multiplayer Networked Games Is Hard
    2. UE4 networking slides
    3. Method for simulating newtonian interactions over a computer network

    In general, you will almost always have to mix several approaches to achieve the best illusion of a multi player world presence.