I am building an AR App. Here is my code
Content View:
@State var timeAccumulate = 0
let styleCount = 2
let timer = Timer.publish(every: 10, on: .main, in: .common).autoconnect()
var body: some View {
let vc = ARViewContainer(timeAccumulate: timeAccumulate)
.edgesIgnoringSafeArea(.all)
.onAppear(perform: { getData() })
.onReceive(timer) { _ in
timeAccumulate = (timeAccumulate + 1) % styleCount
}
return vc
}
ARViewContainer:
struct ARViewContainer: UIViewRepresentable {
var timeAccumulate: Int
let boxAnchor = try! Experience.loadBox()
let documents = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
func makeUIView(context: Context) -> ARView {
let arView = ARView(frame: .zero)
arView.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: UIScreen.main.bounds.size.height)
arView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
for i in 1...(imageOrder.count+1-1) {
let entity = boxAnchor.findEntity(named: "box\(i)")!
let modelEntity = entity.children[0]
modelEntity.generateCollisionShapes(recursive: true)
arView.installGestures([.all], for: modelEntity as! Entity & HasCollision)
}
arView.scene.anchors.append(boxAnchor)
return arView
}
func updateUIView(_ uiView: ARView, context: Context) {
print(timeAccumulate)
for i in 1...(imageOrder.count+1-1) {
let boxThis = boxAnchor.findEntity(named: "box\(i)")!
var modelEntity: ModelEntity!
if timeAccumulate == 0 {
modelEntity = try! ModelEntity.loadModel(named: "Box", in: Bundle.main)
boxThis.children[0] = modelEntity
} else {
modelEntity = try! ModelEntity.loadModel(named: "Chess1", in: Bundle.main)
boxThis.children[0] = modelEntity
}
do {
var material = SimpleMaterial()
let location = documents.appendingPathComponent("\(i).jpg")
let tre = try TextureResource.load(contentsOf: location, withName: "\(i).jpg")
material.baseColor = try MaterialColorParameter.texture(tre)
material.roughness = .float(0.0)
(modelEntity as Entity & HasModel).model?.materials = [material]
}catch{
//print("no image", count)
}
}
}
}
I want 25 boxes to transform into another model every ten seconds, the box, then the chess, then the box, then the chess
I am sure that parameter timeAccumulate is working, it is 0, then 1, then 0, then 1.
But the view does not change. It's always been a box.
What am I missing? Thank you.
Fix the following errors and it will do the trick:
Use $
for timeAccumulate
property wrapper in ContentView
struct to get a binding struct.
ARViewContainer(timeAccumulate: $timeAccumulate)
Then use @Binding
attribute for timeAccumulate
property in ARViewContainer
struct.
@Binding var timeAccumulate: Int
baseColor
is still working in iOS 15 but it'll be irrelevant on iOS 16. So, use color
instead:
var material = SimpleMaterial()
material.color = .init(tint: .white,
texture: .init(try! .load(named: "texture.png")))