I'm trying to fetch data from Genshin
API, code below is working, but only with delay (in GenshinCubit
class), it looks weard, because I don't know how much time to set for delay. I think, there is a problem in code, cause it must not set the GenshinLoaded
state before the loadedList is completed. Now, if I remove the delay, it just sets the GenshinLoaded
when the list is still in work and not completed, await doesn't help. Because of that I get a white screen and need to hot reload for my list to display.
class Repository {
final String characters = 'https://api.genshin.dev/characters/';
Future<List<Character>> getCharactersList() async {
List<Character> charactersList = [];
List<String> links = [];
final response = await http.get(Uri.parse(characters));```
List<dynamic> json = jsonDecode(response.body);
json.forEach((element) {
links.add('$characters$element');
});
links.forEach((element) async {
final response2 = await http.get(Uri.parse(element));
dynamic json2 = jsonDecode(response2.body);
charactersList.add(Character.fromJson(json2));
});
return charactersList;
}
}
class GenshinCubit extends Cubit<GenshinState> {
final Repository repository;
GenshinCubit(this.repository) : super(GenshinInitial(),);
getCharacters() async {
try {
emit(GenshinLoading());
List<Character> list = await repository.getCharactersList();
await Future<void>.delayed(const Duration(milliseconds: 1000));
emit(GenshinLoaded(loadedList: list));
}catch (e) {
print(e);
emit(GenshinError());
}
}
}
class HomeScreen extends StatelessWidget {
final userRepository = Repository();
HomeScreen({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return BlocProvider<GenshinCubit>(
create: (context) => GenshinCubit(userRepository)..getCharacters(),
child: MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(body: Container(child: const CharactersScreen())),
),
);
}
}
class CharactersScreen extends StatefulWidget {
const CharactersScreen({
Key? key,
}) : super(key: key);
@override
State<CharactersScreen> createState() => _CharactersScreenState();
}
class _CharactersScreenState extends State<CharactersScreen> {
@override
Widget build(BuildContext context) {
return Column(
children: [
BlocBuilder<GenshinCubit, GenshinState>(
builder: (context, state) {
if (state is GenshinLoading) {
return Center(
child: CircularProgressIndicator(),
);
}
if (state is GenshinLoaded) {
return SafeArea(
top: false,
child: Column(
children: [
Container(
color: Colors.black,
height: MediaQuery.of(context).size.height,
child: ListView.builder(
scrollDirection: Axis.horizontal,
shrinkWrap: true,
itemCount: state.loadedList.length,
itemBuilder: ((context, index) {
return Padding(
padding: const EdgeInsets.symmetric(
vertical: 50.0, horizontal: 50),
child: GestureDetector(
onTap: () => Navigator.push(
context,
MaterialPageRoute(
builder: (context) => CharacterDetailsPage(
character: state.loadedList[index],
),
),
),
child: Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
decoration: BoxDecoration(
color: Colors.blueAccent.withOpacity(0.3),
borderRadius: const BorderRadius.all(
Radius.circular(
30,
),
)),
child: Align(
alignment: Alignment.bottomRight,
child: Padding(
padding: const EdgeInsets.only(
right: 30.0, bottom: 30),
child: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.end,
children: [
Text(
state.loadedList[index].name
.toString(),
style: TextStyle(
color: Colors.black,
fontSize: 50),
),
RatingBarIndicator(
itemPadding: EdgeInsets.zero,
rating: double.parse(
state.loadedList[index].rarity
.toString(),
),
itemCount: int.parse(
state.loadedList[index].rarity
.toString(),
),
itemBuilder: (context, index) =>
Icon(
Icons.star_rate_rounded,
color: Colors.amber,
))
],
),
),
),
),
),
);
})),
),
],
),
);
}
if (state is GenshinInitial) {
return Text('Start');
}
if (state is GenshinError) {
return Text('Error');
}
return Text('Meow');
}),
],
);
}
}
I found a solution! I've got that problem because of forEach. How to wait for forEach to complete with asynchronous callbacks? - there is a solution.