I made a kaboom.js application and want to set a background for it. How do I do that? I googled a lot and tried some methods myself, and it still doesn't work.
(Also StackOverflow says my post is mostly code so I added this text)
index.html
:
<!DOCTYPE html>
<html>
<head>
<title>Kaboom!!!</title>
<meta charset="utf-8">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="viewport" content="width=device-width">
<link rel="shortcut icon" href="favicon.ico" type="image/x-icon">
<style>
* {
margin: 0;
}
html,
body {
width: 100%;
height: 100%;
overflow: hidden;
background: green;
}
canvas {
display: block;
}
</style>
</head>
<body>
{{kaboom}}
</body>
</html>
main.js
:
import kaboom from "kaboom"
kaboom()
loadSprite("bean", "sprites/bean.png");
scene("game", () => {
let score = 0;
const scoreLabel = add([
text(score),
pos(24, 24)
])
action(() => {
score++;
scoreLabel.text = score;
});
// add a game object to screen
const bean = add([
// list of components
sprite("bean"),
pos(80, 40),
area(),
body()
])
// add the platform
const platform = add([
rect(width(), 48),
pos(0, height() - 48),
outline(4),
area(),
solid(),
color(127, 200, 255),
])
// add tree
const tree = add([
rect(48, 64),
area(),
outline(4),
pos(width(), height() - 48),
origin("botleft"),
color(255, 180, 255),
move(LEFT, 240),
"tree"
])
// events
// jump when mouse is clicked
mouseClick(() => {
if (bean.grounded()) {
bean.jump()
}
})
// explode when bean touches tree
bean.collides("tree", () => {
addKaboom(bean.pos)
shake()
go("lose")
})
// loops
loop(1, () => {
// add tree
add([
rect(48, 64),
area(),
outline(4),
pos(width(), height() - 48),
origin("botleft"),
color(255, 180, 255),
move(LEFT, 240),
"tree", // add a tag here
]);
});
});
scene("lose", () => {
add([
text("Game Over"),
pos(center()),
origin("center"),
])
mouseClick(() => {
go("game")
})
})
go("game")
background: green;
)
After the new update, clearColor
no longer works. Use background
instead:
kaboom({
background: [51, 151, 255] // The RGB code
})