In Reality Composer
I created MyScene.rcproject
, in MyScene I created a panel and its spin animation, the action sequence begins when its notification is posted from code.
When it's come to trigger the animation from MyScene.rcproject
it works like I expect:
self.sceneAnchor = try MyScene.loadMyScene()
sceneAnchor.generateCollisionShapes(recursive: true)
sceneAnchor.notifications.spin.post()
But when I export MyScene.rcproject
file to MyScene.reality
and I implement it into another app project:
panelEntity = try? ModelEntity.load(named: "MyScene")
sceneAnchor.addChild(panelEntity)
I can't find any method to trigger the spin animation. Is it possible to trigger entity's animation, inside MyScene.reality
file?
In RealityKit 2.0, if using .reality
file instead of .rcproject
, Notifications class is inaccessible.
public private(set) lazy var notifications = A.Scene.Notifications(root: self))