I would like that when I check the checkBox1 this code is repeated until the checkBox1 is unchecked:
MemLib.WriteMemory("base+02DB12E8", "float", "500");
MemLib.WriteMemory("base+025EBA28", "int", "1");
Thread.Sleep(1000);
MemLib.WriteMemory("base+025EBA28", "int", "0");
Thread.Sleep(1000);
And here is the code to execute when checkBox1 is unchecked:
MemLib.WriteMemory("base+02DB12E8", "float", "500");
MemLib.WriteMemory("base+025EBA28", "int", "0");
And this is what I did:
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
while (true)
{
if (checkBox1.Checked)
{
MemLib.WriteMemory("base+02DB12E8", "float", "500");
MemLib.WriteMemory("base+025EBA28", "int", "1");
Thread.Sleep(1000);
MemLib.WriteMemory("base+025EBA28", "int", "0");
Thread.Sleep(1000);
}
else
{
MemLib.WriteMemory("base+02DB12E8", "float", "500");
MemLib.WriteMemory("base+025EBA28", "int", "0");
}
}
}
Anyone got a solution?
You can use a timer. Something like this:
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
if (checkBox1.Checked)
{
Timer1.Interval = 1000;
Timer1.Enabled = true;
}
}
private void Timer1_Tick(object Sender, EventArgs e)
{
if (checkBox1.Checked)
{
MemLib.WriteMemory("base+02DB12E8", "float", "500");
MemLib.WriteMemory("base+025EBA28", "int", "1");
Thread.Sleep(1000);
MemLib.WriteMemory("base+025EBA28", "int", "0");
Thread.Sleep(1000);
}
else
{
MemLib.WriteMemory("base+02DB12E8", "float", "500");
MemLib.WriteMemory("base+025EBA28", "int", "0");
}
}