I draw text on top of a image using Path.Addstring and filling it with a color and it works perfectly. Now I would like to split(bisect) the text vertically and have 2 different colors or textures. For eg. the top half of the text with a solid brush and the bottom half with hatch brush. I'd like to know if this is possible and which way should I implement it.
Reference image created using paint.net software. I drew a line to split the text and filled the bottom part with a different texture.
*I don't want the line to be visible in the final output.
Possible.
GraphicsPath.GetBounds
method.Graphics.SetClip
method to exclude the top half of the rectangle.TextureBrush
or HatchBrush
.An example that uses a HatchBrush to fill the second vertical half of the path.
private void SomeControl_Paint(object sender, PaintEventArgs e)
{
var g = e.Graphics;
var r = (sender as Control).ClientRectangle;
using (var gp = new GraphicsPath())
using (var sf = new StringFormat())
using (var fnt = new Font("Blackoak Std", 72))
using (var hbr = new HatchBrush(HatchStyle.Percent25, Color.White, Color.Red))
{
sf.Alignment = sf.LineAlignment = StringAlignment.Center;
gp.AddString("RED", fnt.FontFamily, (int)fnt.Style, GetEmFontSize(fnt), r, sf);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.FillPath(Brushes.Red, gp);
var rf = gp.GetBounds();
rf.Height /= 2f;
g.SetClip(rf, CombineMode.Exclude);
g.FillPath(hbr, gp);
g.ResetClip();
g.SmoothingMode = SmoothingMode.None;
}
}
private float GetEmFontSize(Font fnt) =>
fnt.SizeInPoints * (fnt.FontFamily.GetCellAscent(fnt.Style) +
fnt.FontFamily.GetCellDescent(fnt.Style)) / fnt.FontFamily.GetEmHeight(fnt.Style);
See also the other HatchStyle values.