I want to load a particular function from DLL and store it inside the Boost function. Is this possible?
typedef void (*ProcFunc) (void);
typedef boost::function<void (void)> ProcFuncObj;
ACE_SHLIB_HANDLE file_handle = ACE_OS::dlopen("test.dll", 1);
ProcFunc func = (ProcFunc) ACE_OS::dlsym(file_handle, "func1");
ProcFuncObj fobj = func; //This compiles fine and executes fine
func(); //executes fine
fobj(); //but crashes when called
Thanks, Gokul.
You need to take care about names mangling and calling convention:
So, in your DLL:
// mydll.h
#pragma comment(linker, "/EXPORT:fnmydll=_fnmydll@4")
extern "C" int WINAPI fnmydll(int value);
// mydll.cpp
#include "mydll.h"
extern "C" int WINAPI fnmydll(int value)
{
return value;
}
Then, in your DLL client application:
#include <windows.h>
#include <boost/function.hpp>
#include <iostream>
int main()
{
HMODULE dll = ::LoadLibrary(L"mydll.dll");
typedef int (WINAPI *fnmydll)(int);
// example using conventional function pointer
fnmydll f1 = (fnmydll)::GetProcAddress(dll, "fnmydll");
std::cout << "fnmydll says: " << f1(3) << std::endl;
// example using Boost.Function
boost::function<int (int)> f2 = (fnmydll)::GetProcAddress(dll, "fnmydll");
std::cout << "fnmydll says: " << f2(7) << std::endl;
return 0;
}
I'm sure this example builds and runs well.